because
1) Dan G. is a very cool guy and when unscripted very unbiased.
2) Everything he said on stage was scripted by Microsoft.
3) Gran Turismo has never given anyone a reason to say that it is a better racing simulator then Forza.
Doesn't have two types of physics why? Because Forza's physics are built to be real and not built to be hard.
HD works it would have to support 720p at the least to be considered hd.
has 2,500,000 polygons per car and has probably had less then half of the development time.
Fanboy.
For one Natal is not motion control but 3D recognition and never saw a slow down during the live demo.
Retard you know there are in-game footage that shows the models and it looks exactly the same. GT5 is running 1080p at 60fps while Forza 3 is running 720p at 60fps why couldn't Forza 3 be using higher filters? Halo 3 is an older game and a completely different type of game.
that damage is only on the race cars and not manufacturers cars.
That GT5 will most likely to even launch until 2010 and that gives Forza 3 over a two month start or two months of being the definitive racer. Also don't act as if it was perfect or anything I notice alot of flaws but it did look awesome.
Lets see what they've done with the physics and AI before we make a final car as to the winning sim this gen.
Forza 3 has GT5P beat and maybe interior details but against the full GT5 I doubt it is better looking. The only thing I noticed in the GT5 trailer is that in some angles the light on the cars looked a little unrealistic and made the cars look plastic also where are the detailed reflections on the cars?
Forza 1, 2 and now 3 will all release before GT5 and since the last GT. Forza 3 was created in less then a 1/4th of the time.
GT looks great but I need to get it in my hands before I can give judgment like what about the physics, AI, damage modeling, and so on.
Joystiq found a listing for a multiplatform Castlevania game and the MGS PSP game and also confirm of MGS Rising multiplatform.
http://www.joystiq.com/2009...
Forza's physics engine always takes priority Forza 2 development spent more then 6 months on the physics engine alone.
GT5 is 30 fps and with a far slower physics engine. Forza 2 physics engine ran at 360 fps GT5P ran around 120 fps.
However every game on Xbox 360 can be unconverted to 1080p. 720p allows for the physics engine, damage, graphics and 60 fps to run all at the same time.
Doesn't matter how good of a racing wheel you have it is up to your physics engine which GT5s isn't even close to Forza's. Now Forza 3 will have a Wheel with an H-Shifter 6 speed, clutch and 900 degree play range.
Porsche Wheel + Forza 3 = Real Racing Sim.
Sneaking In* Thanks Kojima :)
That the car models now have 10x the polygons then the ones in Forza 2 and the game runs at 60 fps or double that of GT5. Not to mention damage modeling and full car customization and on level or above interior detail as GT5. Forza now even has a Wheel with a 6 speed H shifter, clutch and 900 degree range of play.
Lets also not forget that before GT5 has been released Forza, Forza 2 and Forza 3 are being released and last of which although being created in less that 1/3rd of th...
Usually come out 2-3 weeks before the actual game so I'd say that more confirms a Nov release.
has confirmed 1080p/60fps.