All 3 games cater to completely different players.
There are less hard core sim racing guys on the PS4 so I imagine that simply because of the steep learning curve, project cars won't sell as well as drive club.. also drive club is getting tons of marketing/exposure and pcars is just an indie title that found it's popularity with the PC guys.
The crew... eh.. tried the beta, it's ok but a less fun version of burnout paradise IMO.
Same non difference we saw with grid autosport's "4K" texture upgrade I see...
Yet with skyrim, modders were able to completely transform the visuals with a fraction of the size texture packs.. I just don't get it...
The game play was indeed fantastic but despite a weak overall story, Vaas was easily one of the best antagonists in gaming memory for me. Michael Mando's voice performance was incredibly well done and I expect equally amazing things from Troy Baker's performance of Pagan in FC4.
Lets just hope that ubisoft learned their lesson and don't kill off pagan half way through the game :/
ROUNDABOUT BITCHES!
So is it too early to get a PC port petition going?
Over hyped and Bungie were EXTREMELY vague on details about what the game is, what it contains, what it's about, etc... they told us nothing from the beginning and we still know so little.
I fear that they told us very little about the game because there is very little game there to begin with.
I'm waiting for the PC version so I will be watching from the sidelines to see how this launch week unfolds.
CTRL +F "The last guardian"
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:(
Decent looking but not photo realistic. I don't blame the engine for that though. I think the artist could make it more photoreal. The preview the UT14 team showed was more photorealistic than this.
http://assets.vg247.com/cur...
15 pages for 15 reasons and a sensationlist title? LOL Nothing worth seeing here folks.
Doesn't affect single player campaign = fine with me. I'm not going to bother with MP anyways.
It is... for me as someone who intends to play it on PC ;_;
Game looks amazing on all platforms
My coworker's $700 pc runs the game at ultra settings at 1080p. Educate yourself before speaking.
What's even more impressive is that these cars start off as roughly 19~20 MILLION triangle models and are scaled down to a level that these platforms can run.
Imagine how insane these racing games will look years down the road when GPU's can push that many triangles.... or even just double the amount the game is shipping with.
Definitive edition
Game looks great but no fanatec or logitech wheel support for PS4 kills it for me :(
I can't wait until I play it on PC in 2015 and it's the biggest disappointment of 2015 also.
My decision to upgrade my PC instead of buying an xbone or ps4 continues to appear to be the correct decision.
I am firmly in the mind set that if microsoft studios or sony did not develop a game, it will be on PC regardless of whether or not indicated at launch.
At least bungie will have added enough content to make this game worth my money by the time it hits PC.
I hope so. That was one of the worst PR/marketing campaigns I've ever seen.
My 2 gig 680 gtx can run the game locked at 60fps @ 1440p with everything set to max settings except textures at high instead of ultra.
If I set textures to ultra, frame rate drops 45 fps avg.
If I send the output over to my 1080p tv, with ultra textures, I get around 8 or 9 more fps but not a locked in 60.
I doubt more Vram would give me the FPS, a faster GPU would though.