It's hard dude, some of the boss/mini-boss battles are freaking ridiculous and have me scrambling for changes to my gear/runics/enchantments. I tried the first valkyrie on balanced the first time I came accross her, my god. I swear I tried to beat her 30 times, no go. I just had to get stronger and get better range of equipment and enchantments. And you can say I have a plat on Bloodborne, just some replay left, no difficulty wall. Dark souls 1/2/3 I've played, more so 1 and 3, but t...
But yeah, it's a start, but for precision convenience, PS4 has it.
I like how Xbox already had the ability to save the last X minutes of the video, without having to trim it manually, and you can do this in the guide menu.
I think it's the case with any game if it's about graphics. In this case, It came out half a year later.. so I'm glad I played it on the PS4 Pro first.
No one gives af when it's 20 months away and from an unkown developer. Why ask for consoles, who the fuck knows at this stage.
Dec 2019 ROFL
Yeah, some side/later stuff is ridiculous. I have tried certain TEARS like 10-15 times because I was probably under powered and inexperience, maybe inpatient.. so yeah like Souls. This is on Balanced. XD
I still don't get what you mean by "these types", Platformers, Spelunking, Third person, Shooter? Story telling is a direction. You can't say that the whole sale point was the story, because I guarantee for a lot, it was an after thought to tie the objectives together. Games of the past that have high critical acclaim had not even a fraction of the story telling of some modern games, but can still be enjoyed.
They all feel like the main mission. lol
I can't help but explore, my brother is doing mostly story and is way ahead of me, but way behind on the lore and side stories.
Give her a damn butler so we can lock him in some cold, inescapable storage prison.
What type of games. There's games without story that offer an incredible amount of addicting gameplay and replayability.
It was also free for Asia
haha awesome
The dark grittyness is the same in some areas, Hellblade was more bland of colors(not saying it's bad), They're also tight over the shoulder, have parry/slash/block/dodge, and are Norse mythology.
And memorable encounters* ( Off main track GoW)
"should you can be a AAA non-liner narrative based game without a formless sandbox full of checklist missions". Can you refine this a bit?
Well. Lost Legacy was not a formless sandbox, and pretty linear.. but a very good SP experience. GoW so far, for me is pretty sandboxy, metroidvania-ish game play. There is really no comparison. Sometimes I like linear games, sometimes I like open world. GoW seems to hit the mark on making the open world seem less bland and pointless by providing accessible lore and interesting dialogue. Lost Legacy was like playing a movie.. and there was no immersive off-track encounters and lore besides ...
Although, the 30 times were with 0 rage and the lowest resurrection stone and pretty under equipped. I never moved from the checkpoint until I got at least close to beating her, trying out different equipment and stategies.. just gave up.. got her to freaking 1/100 health and died(last life). This was Geidriful