Wow, this is disappointing. Didn't PES 2011 3D sell really well on 3DS launch weekend? I'm thinking EA shot themselves in the foot when they made a competent version of FIFA on the iDevices available for a fraction of the price(and obviously the tiny install base of 3DS compared to other platforms)
It's a music game. If you've played Ouendan or any of the games it's been inspired by (Beatmania for example) on their harder difficulties I'm sure you would say something else about it.
Indeed it is, I've played 160 hours of Tri with the second analogue stick (on the bundled Classic Controller Pro), but it's really no substitute for good camera design - Monster Hunter's camera is 100% manual with smacks of laziness in my eyes (though I know it's probably meant to be the point).
Having a camera that tracks the enemy does not remove any meaningful "skill" required in the game (in my eyes), as you still have complete control over your ...
Agreed, this is probably why the team has made the lock-on one where only the camera locks-on to the monster (as it should do), not your hunter (unlike it would on Zelda).
Isn't that the reason as to why it's playable without a second Circle Pad though?
Indeed. The Wii U controller doesn't have a rear-facing camera. This patent is about using a rear camera on a secondary device to "peek" into a game world and show AR-esque elements from it (if you look at the screenshot).
With what we've seen on Wii U, the tablet shows a DIFFERENT camera angle (like the one from someone throwing the ball on Wii Sports U baseball) to the action on screen, controlled via Motion Controls.
When it does have the...
Yep - they have indeed.
The most obvious point that everyone's missing which makes this patent void is that the Wii U controller doesn't even have a rear facing camera. Check out my comment (somewhere on page 2 for more).
Not really sure if this means anything, to be honest.
The Wii U controller doesn't have a rear camera. This patent is about using a rear camera on a secondary device to "peek" into a game world and show AR-esque elements from it (if you look at the screenshot).
With what we've seen on Wii U, the tablet shows a DIFFERENT camera angle (like the one from someone throwing the ball on Wii Sports U baseball) to the action on screen, controlled via...
I'd definitely recommend Mighty Milky Way, it's really creative and has a unique central gravity/planets concept which never really gets old throughout the game.
I wouldn't say it's down to the hardware. Vita's even more of an impressive piece of hardware yet third party support from the west has been just as depressing as 3DS's, with few games announced.
3DS and Vita both have plenty of games on the way from Japan, but western developers appear to be shunning both platforms. The article's mainly about how third parties didn't release their best games when 3DS was released, a time period where Ninty delayed the...
@gaffyh They have been in the case of their portable platforms though.
Look at the DS - Nintendo's last major game released for the system from an in-house team was arguably Zelda: Spirit Tracks, and third parties have carried that system through to what we've seen today.
Same with the GBA, Nintendo were able to focus on DS while third parties released the final swansongs for GBA (with the exception of the original Rhythm Heaven and Mother 3).
This. Though I think one of the games (Was it Valkyria Chronicles?) went back to the PS3 once sales picked up.
Quite a few 3DS games seem to be lacking online modes, presumably because Nintendo Wi-Fi connection isn't ready for online games (the current online-enabled 3DS games use the servers of third parties like Namco, Tecmo, Capcom etc) rather than Nintendo WFC.
I'd forgotten about StreetPass! Yes, can't wait to let my Ayane ghost on Dead or Alive Dimensions run into other 3DSes...and probably get pwned (I'm rubbish at fighters)
Indeed. The article even stated that Rabbids 3D sold well last week, so it's good that non-gamers are picking up 3DS as well (unless any of us would consider it? It's meant to be an awful game)
This. If Vita is to succeed in this changed market, 3DS will have to - as they are both in the same position, against smartphones.
I too have no idea why the naysayers want 3DS to fail, as if it does fail with the likes of mainstream friendly titles (the sorts that made DS and Wii such a huge success) like Mario 3D Land and Mario Kart 7, Vita will have a difficult time appealing to non-gamers with Uncharted and Wipeout?
So let's hope non-gamers pick up th...
It isn't, but it's reassuring to see it have some sort of effect.
It has been said that a price cut alone won't be enough to solve 3DS's problems, but better software is on the way for regions that aren't Japan (Japan's 3DS software library is much better than other regions, sadly), and the only other hurdle for Ninty is letting the unknowledgable know that 3DS isn't an update to the DS family, it's a next generation handheld. Which they seem ...
I never said that the games are better because they are commercially successful, I was just stating as to why JRPGs are niche - which is determined by sales, not the quality of the game.
Demon's Souls sadly didn't receive the commercial success of Mass Effect 2, Dragon Age, Fallout 3 etc etc, thus making it a fairly niche game in comparison.
The point is, it's not that JRPGs aren't good - far from it, there have been a far few great ones (like Xenoblade here, Demon's Souls), but a lot of them this generation (such as the stale Tales of series, as good as the games are) could have been done on the PS2, on older hardware, and the genre'...
In response to your post above (as I can't reply to it, sorry!) it seems the 360 version of FIFA outsold the PS3 one:
See Chart Track
http://www.chart-track.co.u...