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CRank: 5Score: 32560

It is fine to award ME2 best storytelling. The way you choose everything yourself makes it that much more appealing.

Though it's 99% linear, Deadly Premonition's story is arguably better because of all the monologues York has. I'm pretty sure the characters in ME2 and RDR are too busy shooting everything rather than taking a moment to themselves.

The last hour or so is absolutely ridiculous. Blows the lid off any game ending I've heard of.

5659d ago 2 agree0 disagreeView comment

The opening made the transhuman vibe pretty clear. When he wakes up and stares at his arm I had a good flashback to the opening of Ghost in the Shell.

I'd love to think the whole game can carry the feel of this trailer. It's an easy GOTY contender if it does.

5665d ago 2 agree1 disagreeView comment

Not to be a huge douche or rain on this video's glory, but 6:40-6:50 is not nearly as hard to do as most of the other amazing tricks. On 360 I managed to pull that off within an afternoon.

5665d ago 0 agree0 disagreeView comment

Indigo Prophecy can be had on Xbox Originals for download. Great game to play over a winter break.

5665d ago 3 agree0 disagreeView comment

This is confirmed from Famitsu in a related article from the site.

"New Marvelous game

- For Wii
- Horror adventure title
- Releasing March 24 in Japan
- Balance Board support
- “イケニエノヨル” in Japanese, roughly translates to “Ikenienoyoru”" (Night of the Sacrifice)

5666d ago 0 agree0 disagreeView comment

Typically Epic games are great. And they just so happen to use Unreal.

I fail to see a problem.

5666d ago 2 agree4 disagreeView comment

Haha I feel the same way when I see an opinion piece about Mirror's Edge (only 2 years old I know). Makes you super pumped for 2 seconds, only to tease you into rage/depression.

5666d ago 0 agree0 disagreeView comment

Basically. They sunk his eyes a bit to give him a grungy look. Other than that, he is a carbon copy of every action title to date. Maybe silent, helmet wearing thugs are better after all.

5667d ago 0 agree0 disagreeView comment

"Indie isn’t about quantities, it’s about control. Letting someone pay for your project before it starts implies they have a say in certain aspects, budgets, deadlines, a timeline for them to get some return on their investment. Being free of this is being independent, by definition."

This. Doesn't matter if it's budget was $500 or $5M, an indie game is simply one free of market/investor influence.

5668d ago 1 agree0 disagreeView comment

Alright list. Plays it too safe with the choices and makes a nice grammar fail to top it off.

"Although Fallout: New Vegas had it share of bugs back when it was released, all seems to be fix but people who encountered the bugs simply ignored it because the game had a great story to it."

5668d ago 0 agree1 disagreeView comment

This all sounds pretty awesome so far. I've wanted to like her games but I never felt compelled enough to rush out and buy them.

I'm eagerly awaiting the gameplay vids for this one.

5668d ago 2 agree1 disagreeView comment

I'd far prefer a crime drama by Kojima over anything similar to Heavy Rain. For some reason Japanese creators understand American culture far better than most Europeans. Especially the French, what the hell Quantic Dream.

5669d ago 1 agree0 disagreeView comment

Thanks. I try to give a good impression to everyone I meet.

5670d ago 0 agree0 disagreeView comment

Stun spamming in key spots as soon as you enter a section. Never missing certain shots is mandatory or else you find yourself reloading at bad times.

Oh and only pistol! >:)

5671d ago 0 agree0 disagreeView comment

Hmm. I'm gonna call this the yearly hype train. There's always the odd reveal, but mostly it's bad celebrity appearances and poor award choices.

5672d ago 0 agree0 disagreeView comment

These are really good. Not the game obviously, the quick looks.

5673d ago 1 agree0 disagreeView comment

Yeah I rolled my eyes before even clicking on the page. Not that it's a bad game, it just screams generic pretty badly.

Its right up there with Dragon Blade: Wrath of Fire.

5673d ago 0 agree0 disagreeView comment

Unrivaled in-car view hands down. The devs took inspiration straight from Mirror's Edge, according to an early interview of the first Shift.

5674d ago 5 agree5 disagreeView comment

Which is why it probably won't release in NA. Though the 360 does have a dedicated base in Japan for plenty of niche titles. These games don't come out for nothing. The 360 is full of them.

5675d ago 2 agree6 disagreeView comment

Vanquish and Bayonetta play around with that a bit.

5677d ago 0 agree0 disagreeView comment