if I'm not mistaken the Lego games did really well as did the Marvel action rpgs
after like 2 seconds :p No really 1.51 million on a shitty no port that didn't even use good compression technology on the 360 if they had just used in game cinema(that actually looked better on the 360 then the crappy bink video) the game could have fit on 2 DVDs max and maybe put on one... wasn't the actual game data only 6.5 gigs?
amen
through the use of logical numbers? The fact that in the west (where most PS3s are sold) the 360 version did really well considering it's market base and an action game will do even better numbers on the 360. They've got to earn money and if they can port a game over with minimal fuss and get Microsoft to cut the extra cost of multiple dvds then I don't see why they wouldn't
porting from the PS3 to the 360 isn't nearly as difficult because the methods that Sony makes developers use actually makes a 360 game run better
but it couldn't play certain games.. it was marginal enough to not be a real problem but the laser and heat issues were always something of an issue for the PS2 I watched one catch of fire while my friend was playing Blood Omen thought that was an extreme case and I've seen melted Xbox1 cases from heat issues... it's generally a manufacturing error
Nintendo is the one who started the slim idea with both the NES and SNES
They are knocking off points for free games?
but he may not be to far off the numbers... this has a strong chance of being the first Kinect game to hit 1 million (not including bundled software)
I think it has to do more with the intelligence of you comments or how witty you are... if you're going to be contradictory have something to back it up... such as Kinect has 100k preorders with 10 weeks left and that's almost 4 times more then the Move has with 2 weeks left(at the time of the latest preorder)Kinect will do well and this game will likely do just as well it may even sell near 1:1 at least I'm getting it and if you're single male with no dance skills you should ...
you mean struggling at 100k preorders with 10 weeks left till launch?
disagree with facts all you want it doesn't change the truth
I'm not expecting to many people outside the people who wish the could have played the game to pick this up. 250k at most is my guess
Kodu didn't get any mentions not even for downloadable game. The "game" is actually a programming language but most of the people here tried to call it a LBP clone when what it looks like is that LBP went into the same direction as Kodu though Kodu is a programing language that teaches the fundamentals of coding. I think the game should be lauded and held up because it's always a good thing when you get people interested in creative processes like this maybe this will get ...
you may not like it, but doing something in XNA is more likely to get you a job then doing something in LBP2... it's a good starting point if you've never build a game and for children Kodu is better then LBP2 for teaching the fundamentals of programing since it's an actual language itself.
that Microsoft is going to put this up on their own site or add the gifting ability?
cry some more!
!!!!!!
but I could be wrong I think they helped fund their start up though so maybe 2nd party
it should handily outsell the original
I'm pretty excited about Milo from a technical stand point and if they can get it right and put in a great story it may even be a contender for GoTY... I know long shot but you never know