I want to see more of this from developers. Breathing new life into classic games. Re-learning the reasons why we all started gaming in the first place.
Big Fred's always had the TMNT 2 arcade game in it's waiting area. We played the Sh*t out of that game while waiting for a delicious za.
It's an honest question.
So is Forza in Australia what Madden is in the United States?
He's jokingly saying that the game is longer than Gears. Obviously not a bigger deal.
But in that vein it is a big deal to resurrect the classic action platformer we all grew up with and give it environmental depth. I hope we see more games like this.
And his comments about "The rising tide has raised all the boats," seems to fall in line with my theory that as the technology in AAA games advances it has trickled down to make better games at lower price p...
so is this game kind of like Excite Bike
But is there a difference between frustration and challenge? Where is that line?
I wouldn't say Punch Out is as frustrating as it is challenging. And I think there's a distinction between the two. When the game stops being fun and starts making you angry it has passed that threshold from challenging to frustration.
I agree. That game would have been a lot better without that underwater section. It was challenging enough as it was.
I appreciate challenge in games because it makes it more fulfilling when you overcome the challenge. But challenge becomes frustration when it is created through horrible save points, or having only a few attempts before getting a game-over screen.
The thing that sets this game apart from other Wii games is that there is absolutely no use of the Wii's proprietary technology. No motion controls at all! No shake the Wiimote minigame, no pointing when going through the menu system. Nothing.
I loved this fact. Trying to force motion controls where they don't belong can take you out of a game.
That is the single most frustrating part. Luckily if you're fighting one of the ridiculously difficult bosses and die you get the option to continue at the beginning of the fight. That lessens the sting a bit, because some of them take a long long time to whittle down.
@ PS3Wiirocks
What I wrote was that PS3News reported gamers were turning to piracy and boycotts, then gave an excerpt of your boycott text to illustrate a boycott. I can see how it might be misconstrued that the boycott promotes piracy by being mentioned so closely to the idea of piracy. That can certainly be clarified.
Nothing against your boycott, though. I’m sure Activision knew going in that they would lose some customers. And boycotts are certainly a healthy par...
@ Diffusion
The beautiful part is that we don't have to fret about the price. That's the publisher's job. We vote w/ our dollars if we think they priced it right or not.
And yes, it's entirely possible that a game could be priced so high that only a millionaire could afford it. There was a time when only a millionaire could afford a DVD Player. The same will be true of Space Tourism. If developers can recuperate the costs of developing new technology by selling it a...
Thank you DiffusionE
I'm totally with you. I would much prefer game B with the epic story.
Pricing your product is difficult. With video games it's easy because all games typically cost the same across the board. Transformers 3 will cost as much as inFamous. Even though one game is critically better than the other.
So we can all agree that bad games should be priced more cheaply than their critically acclaimed counterparts. Wouldn't it follow that good...
First, I agree. It's totally people's right to boycott a company. If you want to, more power to you.
Video games are not exactly like movies. Movies make money in the box office, then again through DVD sales, then again through syndication fees and rentals, toy sales, etc. Maybe the one-price-fits-all scheme works well for movies because they have so many other opportunities to recuperate costs after the movie leaves the theater.
Video games basically have one shot, the r...
If I were a citizen of Australia I would want to know who sits on this board and how they are appointed. The lack of a rating for mature content means that your political officials still look at gaming as a childish activity that should be discouraged. And the discrepancy between games and movies, and even GTA IV and Risen, is hypocrisy at its finest.
In-game advertising is a potential source of revenue that may lead to price alleviation for us consumers. Or better games down the road.
While I didn't miss death in Prince of Persia, It took a lot of difficulty out of Fable II. I would probably of rather had checkpoints or something. Having your fictional player with a scar wasn't a penalty at all. Plus if you wanted to avoid getting a scar there was a really cheap potion you could carry that would nullify these penalties.
Mass Effect is such an awesome game, despite its flaws. Most games can't overcome their flaws, but if Mass Effect can overcome the worst inventory management mechanics ever in a video game you know it has to be something special. If it goes PS3 it'll just reach a larger market and no longer be used as ammunition in fanboy wars. Plus the developer makes more money to invest in Mass Effect 3 and we all win.
Great topic!
First, Hospitals are good from a level design angle. They are sprawling, multi level buildings with long corridors and varied rooms.
But digging deeper, the nature of the design is creepy. In real life, hospitals feel safe because they are full of people. But when the hallways are dark and empty they can be nerve-racking.
From a strictly horror standpoint, the thought of surgery leads to the fear of unnecessary surgery. And from there it’s o...