Capcom brought back zombies because people were whining for them. Personally I rather they not be brought back.
Story wise, Zombies were fail experiments of umbrella who were trying to make the perfect (controllable) bio weapon.
Game play wise, they are too slow. People are already whining how the new zombie aren't like the old zombie. To me the players are already faster then the new zombies, dumbing them down any further to how they were in the old ga...
The zombies wield everything except guns, the things with guns are called J'avo.
Lol, how is Catalina not on this list. She was the definition of crazy. CJ really dodged a bullet.
Lol at the thought of a game where Bowser kidnaps Peach only to have someone else kidnap her from him and he have to go save her.
Is it wrong that I've had Uncharted 3 since launch and still haven't touched multiplayer?
I think my favorite thing about the metal gear series is their boss fights. All of them are pretty awesome from trying to survive against the invincibly Fortune, to the long distances fights you have with the snipers and who can forget disabling bombs set by a fat man on skates.
Lol, The importance of reading and comprehension.
Oh how I wish for a BloodRayne sequel.
@Madjedi
Dead nation is cool and all but the main point is that the zombies in dead nations moved faster than any of RE's zombies ever did(With the exception of the crimson head.)I guess people thought bringing back zombies somehow was going to bring back the horror to the series.
I don't see why people wanted zombies back in the first place. They were slow enemies that you only really got caught by because you were in a tight space or clunky controls. From what I've seen of the zombies (Which have only been shown in Leon's game play videos) even with the weapons they just stand around mourning and all you have to do is shot them in the head.
I went ahead and skipped Generations. I had a feeling UNS3 was coming, they just were waiting for the Anime/Manga to get further along in the war.
Arrows and a checkpoint which is always displayed on screen. Two horrible choices.
I can't comment on how many QTE's there are and rather or not it more than 4 and 5 combine, but I'm not liking what I'm seeing. More specifically during Chris demo where he hanging onto a pipe and have to get to the other side. That whole portion could have given complete control to the player.
I felt the same about Leon's demo. Chase a shadow, find the man's daughter, get to the garage. Those three objective required nothing but walking around (which is also bad because the game force you to walk instead of run.)
It would have been better if a zombie or two were place anywhere between chasing the man and getting into the elevator.
This is Sleeping dogs (Used to be known as True Crime) not Watch dogs.
Tomb Raider alone have all of this, and I'm sick of how people claim about how the series abandon puzzles. The demo from last E3 show that they would still have puzzle, but I guess people have short term memory.
Action, adventure, stealth, survival are just different sides of the same coin. Stealth games have action, survival game have action, what adventure game doesn't have action.
The Demo was only four minutes long and also took place in China which they stated countless times will have lots of action.
Asari Adept and Human engineer were my go to characters until the Geth Infiltrator released last week.
lol, only you would read this book to a small child.
It was a joke which I guess you did not get.