I think you will see the days of multiplats being held back by the 360 start to fade once Ghostbusters releases. Im playing through the Ps3 version now and these guys have done an AMAZING job with the particle physics, character models and lighting. They talked about the number of on screen objects they could achieve with the PS3 and when you reach the basement level of the library looking for eleanor twitty and run into a massive book golem who breaks up into HUNDREDS of animated books when ...
Infamous is a great game. Once people see Ghostbusters in action on the PS3 I think it will get decent sales. Im playing it now and I can't put it down. Those guys at 3wave sure had NO PROBLEM coding for the cell did they? waves to valve and that overeating blowhard.
you can say that again, not to mention the fact that so far the game plays like a polished turd. Im still holding out hope because I see a legacy mode in the demo menu, which hopefully brings back Tsunodas version of total punch control. This is yet another example of a new developer fixing what ain't broken. Total punch control in Rd3 was VISCERAL and BRUTAL only marred by the ridiculous amount of time they penalize you for getting parried. The "new" total punch control might as we...
from earth to MORON:
are pc's running 3.2ghz memory chips?
are pc's running flex-i/o buses between the memory chips, multicore processors and GPUs?
are pc's using 50gb dual layer discs?
now please stfu you ignorant troll/.
@commodore
you accuse others of making excuses when they are just trying to shed proper light on this scenario. I accuse you of trying to frame the argument and conclusion before we have ANY idea of what this engine will do in a real game. Some of you chucksters try to get one over everytime but there are those of us here who don't fall for that crap. I wouldn't say the cry-engine is the definitive anything until we see how it runs and exactly what processing power it utilizes in...
now thats what I call NEXT GEN graphics.
I think anyone in here making dumb comments about Ps3 fans being behind this are trolling, should have their comment removed and spend a nice vacation in the open zone.
uhm, you're kinda off the mark with your assesment, PS3 can multitask even better than the 360.
why does someone always make a dumb comment about noone on this site being smart enough to understand this stuff. You know us programmers are people too and we like to read industry news as well. There isn't some secret internet we all go to.
well xbox-live is around because microsoft welched on their deal with Sega to support the dreamcasts online functionality. They backed out of that, let the dreamcast wither on the vine and shortly after that launched the xbox. Now WHO killed the dreamcast again?
you know I might be the only that notices things like these but it seems an above average number of microsoft diehards are always dutch.
I wonder if this has anything to do with it:
http://www.microsoft.com/da...
btw "the mart" says he's dutch too.....hmm
"650 people from Delhi to Detroit make the site Microsoft's biggest development center in Europ...
lmao foxgod just got pimp-slapped by serg
microsoft grew like they did because they were "first" to market with a cheap OS alonside cheap PCs. If Steve Jobs and apple had been more humble and produced an affordable MAC 20 years ago, people today would say "micro-who?".
the most ironic part of all this is that you would expect microsoft being the company with HUGE cash flow, the self proclaimed "software king", the self proclaimed "innovator" to have come out with a console that put anything Sony (a mere electronics company) had to offer to complete shame. That wasn't the case was it? In fact quite the opposite has been true to the extent that the quality of PS3 titles are starting to create a new sales pitch "only possible from Sony...
ah I see Ju beat me to it, if you don't understand how this stuff is programmed and then try to tell others they don't know what they are talking about.....well you end up looking silly crab.
higher resolutions = higher textures/higher polygon counts = more disc space
DOH!!!
lol somebody sounds butthurt and his name starts with an F
I see Morganfell already addressed the real issue at hand. As long as there is money to be made from the 360 fanbase, every greedy developer from here to Timbuktu will never admit one platform is superior to the other. Fanboys will take that as confirmation of their fanboy beliefs and the world will keep turning.
lmao at this idiot, I guess his version of possible on 360 involves large checks to the publisher.
yet trolls like you think NOTHING of paying $50 a year to get what other platforms offer for FREE?
tool, it's a word, look it up sometime and then look in the mirror.
that "dude" is a lady, fyi.