okay really? someone reported this as fake? are you for real? lol
working fine here
She was top 20 in iTunes for a couple of weeks. That's neither here nor there, it was an extreme example. It was just an indication that sales =/= quality.
Personally I'm a massive ninty fan, but not so much into the 3DS. My brain doesnt really like 3D
Does Rachel Black selling loads of singles make her any less rubbish a singer?
(not comparing the 3DS to Rachel Black, merely pointing out that sales are not indicative of quality all the time)
I clicked agree for you just to balance it out
K4rma, I wouldnt think a "really decent" game warrants an 8.5/10 personally, a 7-7.5 is about right
what makes you say im not very good at it? i just don't like it
I don't blog. And I didn't make a blog saying gamers didn't want it, I asked the question as to whether gamers did or not. How many people who play games more than casually do you know who use motion control frequently, or prefer it to traditional control methods? Not many I'll wager.
The concensus is much the same among those working in the gaming industry too.
Different strokes (see what I did there?) for different folks anyway. I was a huge fan of the Tiger games up til a couple of years ago, and can't help but feel they've gone backwards in trying to go forwards. I trust in EA though, they've proven over the last few years that they're not just about churning out rehashes year after year like they used to.
Despite the fact that I think Tiger 12 was an epic fail, I am appreciative of the fact that they've been ...
I should hope the score I gave it was a turn off, I don't think the game is very good.
Generally a /5 rating doesn't lend itself well to a percentage conversion, so I wouldn't really be comfortable with you equating it to 30% to be honest.
Our ratings are generally along the following lines:
Absolutely breathtaking: 5 Stars
Excellent: 4 1/2 Stars
Very good game: 4 Stars
Good game: 3 1/2 Stars
Slightly better than average: 3 Stars
Has some problems, but isn't altogether terrible: 2 1/2 Stars <...
I can't forsee anything in the near future that could possibly result in games companies forcing players to use motion control to be honest. It might possibly be viable a long way into the future, but right now there's no solution that lends itself to prolonged gaming, and without that there's no real chance of it taking hold across the board like you suggest
reimbursement for what exactly? it doesn't cost anything
Sony have been the closest to getting it right IMO. Buttons are an absolute requirement when it comes to games that have any depth at all.
While Kinect is a great idea, and technically very clever, who honestly wants to come home from a hard day at work to spend a few hours jumping up and down like an idiot.
1) I didn't write it.
2) Gears 2 was an almighty mess when it shipped. The online side was a complete disaster. How many patches did it take Epic to make it remotely functional?
3) The guy who wrote it knows exactly how popular it is
That'd be pretty sweet actually! So many great memories to see!
"Casual" players don't tend to spunk that kind of money on a console though. I think you've got a very different definition of casual than I do.
When I talk about casual gamers, I'm talking about those who don't play very often. Or who buy a cheap console and Rock Band to break out every now and then when they have friends over. These are people who would buy one or two games a year, and who do the majority of their gaming on Facebook.
I really enjoyed it and thought that a lot of the criticism it received on release was unfair to be honest
How many of them do you reckon get daily use?
thats the one! so memorable i forgot her name already