The only people complaining about this are probably sensitive SJW tards who need to grow thicker skin. I can actually see how this could play into the gameplay. The player would probably have to complete certain missions for certain "white mob-bosses" so that they can gain "respect" and have access to these "white only" zones.
If this is true, then I'd say Activision ISN'T the only one to blame here. Sure they're a bunch of greedy pricks but Sony played a part in this as well. They gave out all these "hints" leading people to believe that Crash was coming back. Not to mention that guy wearing a Crash Bandicoot sweater at a conference. After all that teasing, if this is what we're going to get, then wow. Shame on you both Sony and Activision.
It's an average game in comparison to the generation that it came out. Games within the X360/PS3 generation mastered 3rd person shooter gameplay, and yet we had RE5 release with very awkward tank controls. RE4's controls were perfectly fine for it's time, and did the best it could with the GameCube's controller. But playing RE5 during a generation where 3rd person controls shouldn't have been a problem anymore was very awkward.
And the controls are one o...
I'm guessing Inafune used all that kickstarter money on strip clubs and hookers. There's no way a game like with $3.5million budget should look this bad. Look at a game like Dragon's Crown on the PS3. Beautifully handdrawn graphics, and a budget of $1 million. I'm truly disappointed. Inafune has lost all credibility, and most importantly the gamers' "trust."
I think using the word "worst" is a bit harsh considering how good of a game Bioshock 2 was. Sure it was the least best out of the 3, but it's still a very faithful addition to the series. And far better than anyone would've expected from a team that didn't have ANY of the previous developers working on it. I'd say that's quite an accomplishment.
They're never going to stop making new games. They just take a bit longer. Last gen, a lot of games had 2-3 year development cycles. Nowadays, we're seeing games have 3-4 year development cycles. We just have to be a bit more patient. It's not like gaming companies are going to "stop" new games development all together.
Plus, how many of this generation's games did you beat? You sound as if you're running out of games to play. I can assure you there'...
I think it's possible to have a good bioshock game even if Irrational Games aren't developing it. Look at Bioshock 2 for example
Vanielle killed the game for me.
The voice acting in this game was extremely cringeworhty
Sorry guys, my mistake. I could've freaking sworn I read some news article about these guys filing for bankruptcy or something. I know I've read it somewhere, I'm currently trying to find it. Anways, if it's not true, then I must have mistaken it for a different developer. I hope I'm wrong because I don't want these guys to quit. They're very promising developers
Honestly, I'd give them a 5/10 when it came to the gameplay department for TheOrder1886. The gameplay was just passable. There was barely any gameplay there to begin with. Just small corridors of generic enemies. It kills me because this franchise has SO MUCH potential that's waiting to be used. It pains me because I keept thinking about what the product "could've" been if they focused their creativity on gameplay.
That's a relief. I was worried when I saw that horrendous trailer yesterday of their "arena bralwer." A developer like this, one that has so much potential deserves to take on bigger projects.
I don't get why you're getting dislikes for that. This is a very logical way to market the game.
I wouldn't say that. There's many developers out there capable of handling this franchise. The main problem was that the franchise was passed on to half-ass developers (and were giving very rushed development schedules). Developers like Ready at Dawn (Daxter PSP), Sanzaru Games (Sly4), etc. have shown that they can handle Sony platformers. It doesn't have to be Naughty Dog developing it.
Nostalgia will definitely play a huge factor in this. However, I think 3D platformers still have a place in this gaming landscape. Take a look at all these games released:
Ratchet and Clank Future sereis (PS3)
Ratchet and Clank 2016 (PS4)
Mario Galaxy 1+2 (Wii)
Super Mario 3D World (WiiU)
Sly 4 (PS3)
All these games were very well recieved. A couple of them mentioned above are considered to be some of the best games on their resp...
It's a shame the developers for this filed for bankruptcy. So much potential could've been had from this team. These are the types of games the indie scene needs. Indie games that actually look like there was some effort put into them!
I only lasted 2 weeks
Thats a bold claim. I've never heard a dev that cocky before, especially before E3. However, I trust them that they'll deliver. A quality developer like Respawn has the credentials to redefine the FPS genre.... again
You guys should remember that BO3 had a larger time frame for preorders than IW. It's still too early to tell if these are considered low especially since the game was announced in early May. However, here's hoping that this game fails miserably. I want this series to leave the market for a few years and then come back strong. It'll also force Activision to rethink their shitty business practices (actually, lets get real. This part will never happen)
Well games like CoD that continue to sell millions, and successful games like League of Legends shows that most gamers prefer gameplay over story. That's not to say that gamers who enjoy story oriented games are a "minority." There's still a big market for games with strong narratives, it's just nowhere as big as games that focus on online gameplay.
The test footage looks great! When it comes to 3D platformers, they'll always be day 1 purchases for me.