BlackCountryBob

Contributor
CRank: 5Score: 80340

Great, loved the first game and happy a sequel is coming but after such a lengthy development, are Telltale gonna be releasing it episodic with non specific time delays between episodes? If it is episodic, they need to have a full set of dates laid out for every episode so we know what we are getting & when like Resident Evil Revelations 2 did, buying episode 1 and not knowing when the rest will come is just unacceptable in 2024.

682d ago 2 agree0 disagreeView comment

Disruptor PS1, a pre Goldeneye console FPS from 1996 (with Command and Conquer type FMV cutscenes) and the first game by a pre Spyro Insomniac Studios directed by Mark Cerny. A good game for its time, and pre Bioshock use of telekinesis type powers. A game sadly almost completely lost to time

695d ago 4 agree0 disagreeView comment

I was at a retro store yesterday and burst out laughing when they were trying to sell the first season of 24 on UMD, that’s commitment to the format to watch 24 episodes of tv on the PSP

696d ago 0 agree0 disagreeView comment

I’d be over the moon if we got another Motorstorm game and was really disappointed DriveClub didn’t do better as it was a genuinely great game completely ruined by he bad publicity of server problems in the first weekend. I never even look at the games like GT7 now because I’m not interested enough to buy a wheel and other sim rig stuff but it seems nothjng about those games is designed for someone using a controller.

701d ago 3 agree0 disagreeView comment

Having seen RDR2, it’ll be interesting to see how much of the GTA6 dev work is devoted to incredibly niche and intricate features which aren’t really fundamental to gameplay despite taking thousands of hours and millions of dollars.

Rockstar, it’s not worth delaying the game by a year, and breaking staff in the process, to have something daft like headlights that dim if dirty and needing to be cleaned.

710d ago 0 agree0 disagreeView comment

I really hoped this was going to be a sequel to the surprisingly enjoyable Terminator Resistance. Felt Nacon developed and got close to perfecting their gameplay loop in Robocop Rogue City so would’ve loved more of the same.

732d ago 3 agree0 disagreeView comment

Maybe big lesson, stop releasing things at the wrong time of year. Releasing a full price character platformer in October / November unless you’re Super Mario is just asking to get swallowed up by all the other releases. Maybe if this came out in July or August, it would have sold better just because there was less competition.

Or making a better game wouldn’t hurt regardless of the time of year released and competition

733d ago 2 agree0 disagreeView comment

Love the charity angle, anyone read anything that suggests if the money will go to charity if bought outside the US? Not bothered about the suits but will happily throw in a fiver for a good cause

741d ago 1 agree0 disagreeView comment

But the weird thing is, Disaster financials for Microsoft was “only” making $146 billion profit in 2023.

744d ago 7 agree1 disagreeView comment

I guess if they were planning to port it to the PC anyway, and with a movie to follow, I’d gladly play it again (but for £30, not a full £60 release) particularly if it brings in all the modern accessibility features and general quality improvements (the hold still minigame thing was an absolute pain).

It does look a lot better and if memory serves, the original was a pretty tortured development cycle and showed in a few places so a new engine would be good to get...

757d ago 0 agree0 disagreeView comment

Tomb Raider 1-3 Remastered also doing the same, shame as looked a fun chance to relive them but not bothering without a physical disk and I will not budge on this (said by someone who waited for Cuphead to get a physical switch release)

773d ago 0 agree0 disagreeView comment

Does make an interesting point about the idea of a PS5 pro and if there really is as much of a market for it as people assume. I do think if there’s one thing to take from the switch’s success is that graphics are important, but good game and especially art design should be the priority.

787d ago 6 agree3 disagreeView comment

Also really interesting to see through to one of the sites they link to (Resetera) that the 2 cross gen titles in Miles Morales and Ghosts of Tsushima sold over 40% each of their first year in year 2, almost double what even the best performing games like GOW 2018 and Spider-Man did. Kinda seeing the cold hard numbers makes it really clear why they did cross gen games and remastered some of the later PS4 games to PS5 Directors Cuts.

800d ago 15 agree0 disagreeView comment

It’s terrible this happened, but based only on that video I have to say it’s bloody impressive it’s in that kind of condition (playable with UI, cinematics, skill trees etc) with still over 2 years worth of dev work left. They must plan to spend 6 months to polish and bug fix before launch which explains how they produce such consistently high quality games

803d ago 3 agree3 disagreeView comment

That’s good, but also worth pointing out that after maybe 3 months on sale, this game was selling for about a tenner. Reminds me a bit of Days Gone, good sales overall but only after huge discounts so unlikely to make large profit

804d ago 2 agree0 disagreeView comment

Love that every photo shows Greg looking just like Noel Fieldings portrait of him (if you know, you know)

823d ago 0 agree0 disagreeView comment

The difference between the UK and US description of being laid off is confusing. Not really sure why in the US it is called that instead of redundancy.

If we all agree that game budgets and scope have gotten out of hand, some degree of scaling back of the biggest cost is required. My concern however is that it seems to be very long standing and experienced people getting made redundant, I assume because they are paid more and expect more secure employment and benefits. It w...

842d ago 2 agree0 disagreeView comment

Me too, but having to do the same 5 crime types in every district for Fisk, then the demons, then sable and then doing it again in each of the 3 DLCs too was a painful way of getting the platinum and gaining enough resources to unlock all the costumes and skills.

847d ago 0 agree0 disagreeView comment

It’s bizarre to me we are talking about 30 hour games as short when we used to spend £60 on games that took 3-4 hours to complete for the SNES. 10-12 hours is short, games that take 40+ hours are fine if you like that but to me they would need to justify it with variety and creativity, not just repetition, fetch quests and stat hoarding.

I’m so glad Spider-Man 2 did away with the district crimes thing because it made the first game longer but not enjoyably so.

848d ago 19 agree0 disagreeView comment

I remember getting a demo of Lamborghini from OXM just before it got cancelled because the studio collapsed, it was so good and when I heard they converted that game into Juiced I bought it day one; the demo was better!

910d ago 3 agree0 disagreeView comment