If by "different" you mean the same art style he's been using for almost ten years, then yeah, he's pretty gutsy.
I will never understand how Suda51 has built up such a large underground fanbase over the years. He proves time and again that he's nothing more than a novelty act.
Heh, don't know if anyone cares, but I meant to say "epilogue."
It's always confused me that it got so much hate. Sure it's easy, but it's friggin beautiful, the soundtrack is one of the best of the generation, and the story really ramped up towards the end there.
It did piss me off royally that they released a "prologue" that was obviously just thrown together to cash-in on the DLC craze, though. Kind of ruined the ending, really.
I'd still love a sequel, though.
Looks like Amnesia in space...which is probably the best compliment I could have given it.
That looks awesome.
I don't think it's a matter of her thinking you're cheating. I think it's more a matter of her...just thinking you're kind of pathetic for using a mouse pad with boobs on it....
Obviously we all gotta wank it every now and then, but this insistence on shoving sexuality into every crevice of the industry is actually indicative of deeper problems to begin with.
Even if you don't personally care for them, it would be hard for you to argue that Half-Life, Portal and Counterstrike have not been massively important and influential to their respective genres...like, on the same level that Mario and Megaman were to platformers or Zelda was to adventure games.
I don't disagree that it's the worst of the three. I still enjoyed it as an action game, but I totally agree that I sorely missed the game's horror roots.
Yeah, there is technically sexism in games, but the ACTUAL problem here is a severe lack of creativity.
Sex sells, so most of the women in games are ridiculously sexualized. The "damsel in distress" formula is a proven, easy configuration for male/female relations in stories, so a lot of women are portrayed that way. On their own, concepts like those don't necessarily denote "sexism," but the problem is that most of the time they are used as a crutch ...
Look, I'm sorry about development houses being closed down. I really am. But the SOLE reason they are being closed is because publishers are trying to profit at the cost of consumer rights. You would have to be naive or a hardcore brand loyalist to think that any company is ever truly looking out for the consumer. Basically, in the world of big business, if it seems like you are being taken advantage of...you are.
And just for the record, I am ALL FOR developers getting m...
Yeah, there is a distinct difference between making a game "accessible" and watering it down. Many pubs and devs just don't seem to understand that.
FROM seems to understand, though.
@IncredibleGamerChick
I know that's the picture the gaming/anime industry has painted of Japan here in America, but having visited on more than one occasion, I can sadly report that the ratio of skanky looking women to normal looking ones is much more skewed towards normal looking, much more than it is here in America, I can tell you that.
And to tell the truth, the "Otaku" culture in general is not nearly as prevalent as any of our American med...
Greg Miller has always been annoying. He's annoying during his video reviews, and he's annoying here as he attempts (and fails) to emulate a show that was not good in the first place.
Turn-based RPG's just don't sell like they used to. To pull down a AAA budget nowadays, developers are..."urged" to design around proven trends, and the trend right now is cinematic action. That's the direction XIII hinted at and that's the direction XV is clearly going.
It could still be great, it will just be a great...action game. You're probably just going to have to accept that turn-based RPG's are going to be the almost exclusive domain...
With all due respect, that's because so much of the world does not understand news media. You will never...NEVER get any news about the U.S. in Europe that is not horrible, weird, or otherwise nation-shaking.
Because an atrocity is an atrocity. Positive stories often seem mundane and impersonal to people living in a completely different nation, so why would they ever report on anything other than the most vile, attention-grabbing events to come out of the U.S.?
Yeah, I kinda gotta throw in some support for that opinion too, regardless of all the hate people are blindly throwing around.
It truly...TRULY has some of the best storytelling and characterization in gaming, but the gameplay is just kind of repetitive and standard.
You shoot some guys, you wade across some water with a pallet, you shoot some infected, you find a latter to reach a high place, rinse, repeat.
The AI is fairly stupid, and the...
Sweet, sweet justice. Doug Tennapel and the rest of the Neverhood team is ridiculously underrated.
Even if the game didn't have multiplayer, I have no problem paying full price for a AAA game that isn't afraid to be more than just a mindless shooter.
If we're going to randomly be throwing around logic terms, try "tu quoque."
The hypocritical reaction people have had to Nintendo's Youtube trolling does NOT make it any more right.
It is still bafflingly stupid of them to effectively silence what was, for all intents and purposes, a Nintendo fanclub based around Youtube.
It was fairly predictable in that you could pretty much guess who was going to live and die the second the cast was introduced.
Though, it really didn't matter in the end. The emotional punch was still...substantial, to say the least...
Edit: And I agree with BigBoss. I think both games did more for storytelling and characterization in the industry than we'll really realize for quite a few years down the road.
Thank god it's a digital art book, so the pages can't get stuck together.