I don't know why you're getting down-voted. If they're going to change almost every aspect of the game, then what even is the point of reappropriating the property in the first place? It's not really a "remake" so much as it is a new game with FF7 branded on it to make a few sleazy sales off the nostalgia factor.
I think us old farts out here looking for a respectable "remake" are going to be sorely let down, to be honest. So I'm with you. If they start messing with the story stuff too, then it's just going to be a real kick in the crotch to the actual fans that this "remake" should be aimed at.
I would usually agree, but this was an actual Russian Battalion during WWI (I just looked it up, lol). If they were getting all revisionist it would be one thing, but even if this is rather...opportunistic...it 9;s still a contextually sound narrative to explore.
Vaan's abs fixed. GOTY
This article kinda reads like a truncated term paper...
I mean, still a better read than 99% of gaming articles these days, but I think it misses the point. There are only a few games that claim to be directly rooted in Lovecraftian mythology. The rest are just "Lovecraftian" insofar as they mine some thematic inspiration from his works, most commonly the themes of insanity, paranoia and consciousness, which even among the genre are most commonly associated with L...
That's our Eddie!
I've really liked a fair share of walking simulators, but I've always felt like these developers could easily adapt these games into what would be considered closer to an "adventure" game and still deliver the narrative that they wanted to.
I'm done being angry...I just miss Half-Life now.
There is something seriously screwy about these Switch reviews...for real.
It may have been "updated," but I assure you adjustments hadn't been made to make for a more pleasant experience. All the slowdown was still very much intact on the Wii U. Hopefully Nintendo remembers to make this update more pleasant.
@moldybread
You do not seem to comprehend the difference between developers finishing a game and chopping it up for monetization purposes (aka, 99% of all DLC these days) versus finishing a game and then deciding they would like to add more to it. Having an expansion path "planned out" points pretty heavily toward the latter of those two scenarios, and the fact that the first game was so very obviously treated like that should make you even more wary.
It's a BREATH (pun intended, lol) of fresh air to read an article that's not glossing over the game's flaws, to be honest.
Because even though it's still a great game, not only is it not flawless, there are other games in the genre that do almost everything better but aren't getting NEAR the level of hype and acclaim and general critical circle jerkery that BotW is getting.
@kneon
Well, I think the bigger problem with ME3 was that they threw all the characters out to make room for some really stupid endings. It's one thing to have linear story. It's another thing to pull a reverse 'LOST' and throw all your characters away in favor of some retarded "space magic" BS.
Whoa...did anyone else see that vagina in the link?
I certainly think Japanese developers have made a comeback this generation, if just for the fact that they're still delivering a lot of variety among their franchises when Western developers seem to be obsessed with converting all of theirs into generic open-world crap (not that there aren't any Japanese developers guilty of this too).
There is nothing wrong with having good female characters. What's wrong is that you have one demographic demanding that they be represented in an industry that is predominantly driven by a completely different demographic.
I always get slightly confused by this argument, because essentially feminists are asking male developers to speak for them; to give THEIR demographic a voice, and I suppose you have to NOT be a feminist to recognize the alarmingly obvious irony of th...
Citing examples of journalistic hypocrisy doesn't stand to do anything but strengthen my case (though I'd address why those examples are pretty terrible anyway if it didn't mean going off on a tangent).
I don't know who's calling it "dated," per se, but Breath of the Wild literally "shook up" it's formula by becoming an open-world game. That's...pretty much it. And all I'm saying is that even if it didn't have a wealt...
@cartoonx1
I understand what you mean, and I agree, but Zelda has been getting almost unanimously perfect scores with flaws and mechanics that historically games have been getting docked for since...like....ever.
And to be perfectly frank, even if it didn't have any glaring flaws, at the end of the day it's still basically just been turned into another fairly cookie-cutter open world game.
But for whatever reason....nerp...we get this wei...
The only thing I can't understand is that for some reason this seems to be the only game that critics not only overlooked it...but openly praised the mechanic. And to be perfectly honest, it's probably the most obnoxious instance of it in any game I've played.
A tip of the fedora to you, sir.