Crytek are talking gash here. If they mean real-time as in no pre-baked lighting or radiosity, then DICE might have to pull them up on their bullshit. FB 2.0, from what I gather, and what I've seen so far, is easily Cry Engine's equal, if not indeed surpasses it.
Everytime a new PES gets shown, I always hear this same thing: "the king is back."
Well, I've not fallen for that bollocks for the past few years now, and I'm not about to start to now either. The King will be back whenever I pick up and a pad and it feels at least current gen.
Campers? You said it will cause people to move. That's not camping. If it causes them to get up and move (like a good recon should anyway) then that only balances it out more as it gives people the chance to see the cowards get up from their hiding spot.
Fuckin hell, listen to Rambo here! So full of bollocks.
This attention seeking ballbag should seriously just fuck off.
"Kiillzone 2:fantastic game,most tatical fps in thi s gen. "
No it wasn't. Not even close.
No he didn't. True, the SNES was not made to handle 3d texture mapped environments, and it was a massive acheivement to even run Doom on the system, but the FX chip 2 still couldn't render Doom at 50 fps. Nowhere near it. It was more like 12-15 fps max and at a cost of a boxed off screen and no roof and floor textures, with sprites only having a front on view. I don't know where you got 50fps from.
I reckon Sony fanboys all live either under a rock or in a bubble. Honest to Christ, I really do believe that. Dethroned Call of Duty? What? There are a plethora of far better multi-player FPS titles out there, not least on the PC. The Battlefield series - especially 3 - says hello.
It should be at least half price...about 4 years ago. Will it ever be free or half the cost? No. Reason why? MS are money grabbing greedy bastards, that's why.
^^^
Don't try and patronise me.
I know what megatexturing is, you fucking puddin! The whole point behind Tech 5 is the fact that you can apply as many individual and unigue stamps to an area as you wish without any performance hit whatsoever. Like I said, if you try that in another engine, the game will start to chug big style. What that means is that an artist can create one massive texture, then go in and apply as many fine details as he/she wishes to do so. Artistic con...
You haven't a clue what you're talking about. 60fps and the lack of "bells and whistles" is what make this game so impressive from a technical, and artistic point of view. This game does not need a load of blur and post processing effects like a certain other game to hide terrible textures and jagged edges, not to mention a stale-looking art design. Every single texture in this game has been created by an artist with unique results for each one with no hit to the performance...
Lucky him. In my day, you'd get yer knee caps blown off.
Dear DICE
Stop blowing smoke up people's arses.
That is all.
Anyone who thinks this is CGI is still living in the year 2005 thinking and still believes the PS3 was sent from the future. In other words: they're fucking spastics. This is what current PC tech is capable of TODAY! No, let me correct that: it's what PC tech was capable of when FB2.0 went into development a few years ago. In otherwords, again, you ain't seen nothing yet as far as what a dev pushing PC hardware is capable of. Your PS#/360 got kicked in the balls, and punched into ...
Oh, not a single agree. Looks like your're talking balls.
You weren't wrong about the disagrees. How anyone with knowledge of the respective platforms can disagree is beyond me, so I suppose most that did with your comment are just retarded fanboys who havent a clue. BTW, I was the second person to agree.
Marshow appears to be up his own hole there.
We're all just still big kids, really.
Good! Stay the fuck away from my game, ya ankle biting bastards.
@inside-out
your brain is inside out. You don't half chat some bollocks.
^
Carmack is more of an engineer than a graphics person. He'll create some amazing tech so that artists can make a game pretty, though. Big difference.