I love the disagrees I get for pure facts.
Typical Xbots.
Anyway, Mikefizzled, the point you make on Apple allowing Xbox Music on iTunes is an interesting one.
However iTunes has lots of other music services - including Sony's Music Unlimited, on iTunes.
They already use this logo to refer to Xbox as a brand - and whilst the 360 branding almost always carries the 3D 'X' symbol, the flat style is used on other Xbox services.
@mcstorm you're wrong.
Sony ALREADY has its TV, movies and music services on phones - non-Sony branded phones.
So I don't know why you think they can't do it and if they can, only on Sony devices.
In fact, Microsoft does not have its music and video streaming services on either Android or iPhone - so maybe you want to switch your biased view around.
What new logo?
It is the same as the current logo...
OK so here are some reasons this is a fake.
- He/she claims to not know a lot of things. This is because he/she does not need to know those things. If the person is legit, then that is fine - there is a good chance you only get told what you need to know. However, on that basis - he or she cannot say with any degree of certainty that always-online was never considered. Because he or she said themselves many times in the pastebin, that they don't know everything.
...
Just look to World of Warcraft.
Let's you play with very, very little downloaded in advance.
I was actually shocked at how little you have to download.
So to those saying 'open world blah blah' it doesn't matter, it will download what it needs
I'm pretty sure Mark Cerny touched on it downloading the parts it needs to over bits it doesn't depending on what the player does.
Not only that - but Microsoft would have to encounter massive delays if they changed from their original plans too much.
The problem changing late is not just the difficulty if some of the components - some you can easily change but others (mainly the important bits) cannot be changed in a matter of days or with any ease.
The other side of the coin is games.
You can't go back to the devs and say 'hey you know those specs and dev kit w...
Have to agree with this.
Unless you see thousands of people going mental on forums it is just going to be down to 'natural' failures for other reasons/old age.
People get a bit paranoid when an update happens.
I QA software for a living and the amount of times a release goes live and people bring up existing known about bugs as if they were introduced in the latest release is staggering.
jmc8888, unfortunately you are not quite correct.
I can see how you've come to your conclusion but it isn't actually reality.
So, for an 'always-online' DRM system, all it needs to do is send a keep-alive type request.
It just needs to let Microsoft's server know that it is still connected and it will likely do that by sending a console ID in encrypted form along with perhaps a timestamp.
Then your console...
I feel the problem is the terminology.
Having an always-online requirement, either to watch video or to play a game, means the console must always - repeat, always - be online.
If you can take it offline to play games then the console doesn't have an always-online requirement, as per rumour.
So either the rumour is true, or, someone has made a very poor choice of wording.
DVR isn't too hard, I mean nearly all consoles have a hard drive so won't be too much of an additional cost in that regard.
The trouble would be getting channels or service providers on board.
Maybe it could be sold by TV providers as part of a 'quad play', one up from that 'triple play'.
So you get your TV, phone, internet and Xbox LIVE in one package for one price all served through one box.
I am unf...
This is surely just a pre-order bonus of some kind.
Best Buy Canada is hardly the best way to announce your awesome game.
I'd love to go somewhere we've not been before.
Total fiction. City in the sky Bioshock type different.
Also, IW has a new engine for their next game everyone will be pleased to hear.
SCEE has always told us via the blog weeks in advance since the start of IGC.
Deal with it.
I thought it was Xbox fan boys who are writing Microsoft off and cursing them for this always-online crap.
Why would PS4 fan boys care what the 720 is doing to make people opt for a PS4!
Using the math from the article: 243,903.
The article is assuming $60 games and a $350 console, so $100,000,000 divided by $410.
@NeverEnding1989 personally I think they lost their fan base on price and availability - not marketing.
I don't think people said to themselves 'sod the PS3 I hate babies crying in adverts'.
It also isn't about how much you spend. For example - say they ran the same adverts again, but spent $1 trillion on making getting advert shown everywhere you turned.
If the advert is a dud, it wouldn't make much difference.
...
Made back maybe - but they'd still be $100m down.
The console isn't free to make.
Nor does Sony receive 100% of the revenue from game sales.
This article is very wide of the mark to say that they only need to sell 284,000 games to make their money back.
@kneon you are wrong. Just because 30% of consoles have not connected to Xbox LIVE does not mean that 30% cannot connect to the service. Plenty will have the ability to do it but are not bothered about the online features so haven't connected it.
In addition being always online does not mean no used games or game rentals. You can do one without the other.
I enjoyed the spin in the press release boasting that the 360 held 6 of the top 10 games making it sound like they were 360 exclusives.
PS3 has 8 entries!
Edit: I should probably say before I start an argument that I'm not saying PS3 is better than 360 I'm just saying it was good spinning.