I would be happy with just that at 60fps... but... if it were a new game with course maker, 50 cars racing at the same time, focusing on Pacific Rift and Monument Valley... I would feel way better
I think it is hard to bet in a new IP fully priced... and precisely when it has so many similarities with The Last Of Us. Nurturing an IP with great developers will always refresh and improve the mass appeal, at least this is how I think it could work
Guys, Xbox uses an traditional SSD architecture VS PS5 using an unconventional storage route and reading for that double fast data transfer. The heck guys... anyone here didn't watched Cernys presentation about PS5 achitecture? Geez...
Wait a bit more and it will have many other face plates models and colors and designs that you'll going to like eventually.
No matter, if small or big studio, small or big developer... things like that should and must be shown to the public. Set an positive example.
I was suspecting something wrong after I've seen the aliasing everywhere... unfortunately, I was right. Mobile.
Ratched & Clank was intended to be a fast paced game with smooth framerate, AS IT WAS FROM PS2 TITLES that actually launch the game to notority. Now the PS3 aren't worth to mention it.
It is a really solid game with engaging melee combat and shooting mechanics. Also the feeling of power is great! Please, sequel this
After that, I apologize for the things I've said about ND.
60fps or no deal. We got so far away with the technology to get stuck in an 1997 almost unavoidable limitation that very few titles could do pull it off. Damn, the PS2 RC titles ran at 60fps!
It did not felt right in a FPS genre... Ironman flying with his hands on on the front? Melee combos in first person? There are things that just doesn't work together, although I get where they were heading: feel like the player truly is your favorite hero.
He dressed as a woman in Wall Market to rescue Tifa from the Don
Lol Gaming industry
Impopular opinion, but I share the same one. I just got interest on Ace Combat because of the AH... also, I love the helicopter levels as well.
I agree.
The thing is: "more is better". But there is a catch... it isn´t just because there is more that this would be exclusively adding great content. There was a lot of interesting new things, but one of the bad ones for example is: Heidegger. He showed so much on the starting chapters that honestly, it didn´t added anything to the story... at least, not enough to, if you exclude his participation on those starting chapters he would be missed. I am more into interesting and enl...
First impression from their Twitter short gameplay video:
meh
I agree. I´ve just saw the short gameplay vid on their twitter. Another "Souls" like gameplay style. I truly hope for something more than just strafing, evading, attack the back of the enemy and keep exploring until repeat it.
Not a coincidence that they are getting equal features both MS and Sony. They did the base research, getting developers opinions, learning with past mistakes... It is expected to get the same ground, so don´t go ahead saying that MS is a uninspired copy-and-paste from Sony.
Now, stating about power like that, it is a bold one I gotta say it. AMD and Sony worked together on the NAVI gpu and their secret sauce, it is hard to believe that MS can do more without just add...
Damn just by the 2 first lines I was scared expecting he died... phew!