I wouldn't trust that data...
You have 56 people for Rising vs the at least 51,000+ people tracked on trophy sites. I wouldn't say you could call a pooling of 56 people enough to accurately track any game.
The same goes for God of War, since it wasn't hard to waste time trying to figure out a puzzle or anything of the like. Also 59,992 / 224,242 have the trophy for beating 1 in under 5 hours (going off Yourgamercard), so I find the average a litt...
I wouldn't say that makes the claim less valid or even has a point. God of War was never a game with a lot of area to explore or "super hidden" secrets. I recall having no issues finding all the eyes / feathers in previous games, which were typically around a corner or opposite direction of the objective. This reminds me a LOT of the people saying the SAME thing about Rising, which were ultimately proven wrong.
A run with a lot of exploration / looking around wa...
@ HarryMasonHerpDerp
When you compare God of War (which is a VERY simple and easy to get into game with minimal depth) to Ninja Gaiden (save 3) / Devil May Cry (save DmC) / Metal Gear Rising / Bayonetta and game of the like, it's VERY easy to platinum.
Here's some simple math to give you an idea... *
Beat Ninja Gaiden 2 on Normal
27.32% obtain rate. NG 2 has JUST under 68,000 people tracked, so it's not like we...
While I can see where you're coming from, I think you're a little confused about things.
For starters, Dead Space / FF / Biohazard / etc, were all deemed bad because they were different. However, people could tell Biohazard / Dead Space were different FAIRLY early on. In fact so much of Dead Space 3 pointed to the game going in a more action packed direction, which should have been your "warning".
Sub machine gun preorder item.
LE in...
Wasn't that how Socom Confrontation, Warhawk and GT 5 Prologue digital copies were? Sure it's odd to see it come back, but these were systems that lasted a GOOD percentage of the consoles life with plenty of people forgetting / not being aware they existed.
edit~
proof of Warhawk
http://www.joystiq.com/2007...
too lazy t...
I certainly agree about the missions. I found it amazing how the AI went from a useful partner to absolutely worthless on hard. I was able to do the first two and almost the third, but I don't see myself beating Ninja Master or ANYONE actually beating them all on Turbo. (so no one will platinum this game)
To be fair, I never understood the multiplayer complaints in this game. Sure the PS3 version had it, but it HARDLY worked. Not like I would expect a better working version on the Vita.
Outside of the graphics randomly dropping in quality, I never noticed anything.
Not really something you can compare, since the PS3 was slowly becoming successful at that point and had plenty of other games to sell the system. At that point we had Uncharted 2, Demon Souls, inFAMOUS, God of War III shortly after that and Killzone 2 all well within the same calendar year, so there were ample reasons to buy a PS3 besides Demon Souls.
I'm sorry, but having more appeal doesn't mean anything in terms of sales or selling systems. If this was true, then ...
I definately think you're taking a huge leap of faith.
Honestly speaking, I doubt you or anyone else would have called Brain Age / Wii Fit an instant success before release. Heck I doubt many people would have said that after they released, yet as you claim, they did ultimately become a "run-away hit". The same could happen for Soul Sac, as being niche never stopped any game from being successful, just makes it harder to get the foot in the door. A perfect exam...
I like how you say "is made by Nintendo" and then bring up a first party Nintendo game as your example... way to make a point!
Okami recently got a sequel. Wasn't the best game ever, but it was far from forgotten.
I said you hate Capcom, since you list 2 examples (this one is SF X T and later on Asura's Wrath) that both happen to be against Capcom. Even when you replied to my examples, you still explained why you thought Capcom was worse. So forgive me if I assume you hate a company because you don't mention anyone else for wrong doing.
With this being said, Capcom pulled this with Street Fighter III The Third Strike before Street Fighter X Tekken came out and plenty of people...
Arc System Works did...
Blazblue
Arcana Hearts
Persona 4 The Arena
I find it odd that the same developer does multiple titles and they all have the same nickel / dime DLC, yet Capcom is worse because they're Capcom... it's okay to hate a company (as you clearly hate Capcom), but hating 1 company doesn't fix things, it just makes you look like a tool.
-rolls eyes- Yeah call out Capcom, since they're the only ones who ever do wrong.
While I am not 100% sure about Blazblue CT (I think it did...), I know for a fact Blazblue CS (released in 2010) charged you for additional colors, different announcers and had micro transactions. Most later versions of Blazblue also featured this, plus Persona 4 the Arena. Arcana Hearts 3 had alternate color dlc. I think KoF also did it before Capcom did it.
I think it's the concept that these things SHOULD be free, since they were in the past. I also think a lot of it has to do with the FEAR that we will get less bang for our buck as everything nonessential to the final product will cost money.
While I can't say it's the most reasonable fear in the world, we've seen companies go further and further with the "online passes". We've also seen with Dead Space 3 that a lot of content looks "remove...
If Conker didn't get it, then probably nothing will.
While I've seen some lame Kotaku articles over the past year, this one takes the cake.
First off, what's so funny about there being no mention of scores? Several articles / writers have expressed interest in letting the words speak for them-self, so it's not like everyone loves scores. I personally understand why they exist and just wish more people tried to figure out WHY it scored whatever, over debates about how whatever score is right or wrong.
Looks like it's dead, surprised it didn't last that long.
The issue is that some people are thinking ahead / researching the topic and others just write it off.
The long / short is, right now they're not a problem, but many iOS games THRIVE off nickel and dimming you till you lost interest. We've seen several iOS games where buying items would take a VAST amount of time to accomplish, which forces dedication or payment. The other side is much worse, but HAS been implemented on 1 PS3 game already. This is the system Zookeepe...