I'm worried about digital content again.
Apple?
Aside from the lack of free online I'm very pleased with the PS4. They made two statements I really needed to hear. No used game restrictions and "true ownership" of video games. I feel much better trusting that Sony won't take away my digital purchases. They seem to be listening to the concerns of digital content reliability.
The publisher/developer controls the price. I doubt prices would drop because of a specific console maker.
Reducing the price could happen. Knowing Microsoft they'll probably raise the price of Xbox Live.
Here's my reaction. I no longer support digital content whether it be movies or games unless I start seeing a ownership-like access when paying ownership -like prices. There is no reason why I should pay the same price as a disc when the service enforces rules that devalue it's worth.
I'm tired of being controlled by a service that is supposed to be serving my best interests and in things that reflect real consumer demand. I want my game backups to be real and ...
No. I already knew they were going to do the same thing as their software on PC. It is why I never spent a dime on the 360 or their paid service model. And because of shortsighted consumers Microsoft can now leverage gamer accounts and hold them hostage in exchange for more unagreeable gaming conditions.
I don't see how people can pay for a service that attaches everything you bought access to to an agreement that has no compromise other than "Do it our way or ...
All they have to do is create a system that doesn't effect the consumer. For collectors like me they could have announced some sort of DRM release system for the end of this generation so that I do real backups enforced by my own account and password. Instead my purchases die when the servers end and that's unacceptable to me.
They could have kept online for the games they shut down by releasing their system and implementing a peer to peer server. Instead they keep...
I have come to the same theory. They will leverage your account against their policies. The greater the investment the greater the leverage to enforce their will.
There seems to be a conflict between their actions and their claimed intent of their actions.
Their "harmless" stance doesn't seem to justify any alternative purpose for the implementation of these things. It's like they drew a weapon, pointed it at me, and said...
"Don't worry! I'll never fire! I'll just cock it, that's all."
So naturally I can't think of a reasonable purpose outside of just...
Well said. Now you're beginning to sound like me. Guess it was all those brainwashing threads I posted on GamePro.
Now if people could only realise this has become an industry problem...
The message I'm getting from Microsoft is this...
"If you don't have internet than you're not a potential XBox Live customer. Your not worth our time."
"If you buy used games, you are not a potential profit. You're not worth our time."
"If you lend games out, you are costing us money. Your not worth our time."
"We want families that are willing to buy XBox Live subscripti...
When a service begins to serve itself it is no longer your service. It is when both parties forget their role.
There seems to be a conflict between their actions and their claimed intent of their actions.
Their "harmless" stance doesn't seem to justify any alternative purpose for the implementation of these things. It's like they drew a weapon, pointed it at me, and said...
"Don't worry! I'll never fire! I'll just cock it, that's all."
So naturally I can't think of a reasonable purpose outside of just s...
A thinner wallet for sure. The more proprietary a product or service becomes the more expensive. Examples would include Vita memory cards and 360 harddrives. Imagine the prices if only Sony and Microsoft had the games. There would be no new game retailers except them...thus driving up demand. Then think about having no used games to push new game prices down.
In this industry the difference doesn't matter.
I think they are trying to make subscriptions mandatory for everyone.
The only thing cloud computing will do is make gaming an online requirement. If they needed the extra power they would have installed the gear in the first place.
How can these guys think 5 years ahead and say they've come up short? The answer is they don't. Why? Because it's all planned. It's just another sales pitch to being always online.
I don't see how using a cloud is good for gamers.
I know this may sound stupid but doesn't it seem like thes companies take turns each gen and do something stupid?
It's like they purposely pass the idiot torch around.