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Bruce Nesmith
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Elder Scrolls IV: Oblivion’s levelling system was a “mistake”, admits designer
362d
ago
Interview
videogamer.com
170°
4
Skyrim lead recalls Bethesda working their “a**es off” to make the game just 4.8GB
346d
ago
Interview
videogamer.com
150°
16
Starfield designer says it is still a "great game", but procedural generation held it back
185d
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frvr.com
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The Elder Scrolls V: Skyrim’s iconic bucket-head stealth was a complete surprise on launch
177d
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frvr.com
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48
Skyrim Lead admits Bethesda shifting to Unreal would lose 'tech debt', but that 'is not the point'
561d
ago
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videogamer.com
330°
49
Starfield 2 will be “one hell of a game” claims designer as Bethesda learns from its mistakes
547d
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videogamer.com
220°
21
Oblivion Horse Armour dev looks back on hated DLC – “We had no idea what we were doing”
556d
ago
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videogamer.com
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27
Shoving Skyrim on PS3 was a “Herculean Effort” for Bethesda as devs worked tirelessly
548d
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videogamer.com
260°
42
Fallout designer speaks on "unsustainable" games industry - "if you're not a big hit, you're dead"
543d
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videogamer.com
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Elder Scrolls 6 probably won’t be “drowned in stats”, focus on “real choices”, ex-Bethesda designer
365d
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videogamer.com
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31
Skyrim Lead on the death of video game expansions: “after six months, the audience has moved on”
540d
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videogamer.com
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Elder Scrolls 6 likely won’t revert to “fiddly character sheets” after Baldur’s Gate 3 success
554d
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videogamer.com
90°
3
Original Elder Scrolls Oblivion designer was floored by Bethesda’s new release
365d
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Interview
videogamer.com
110°
5
Fallout 3 designer expects remaster to revise gunplay to make it closer to Fallout 4
366d
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Interview
videogamer.com
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Skyrim lead explains why “bug-free” Starfield was “impossible”, admits could have more “polish”
558d
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