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Elder Scrolls IV: Oblivion’s levelling system was a “mistake”, admits designer
265d
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Interview
videogamer.com
170°
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Skyrim lead recalls Bethesda working their “a**es off” to make the game just 4.8GB
248d
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Interview
videogamer.com
150°
16
Starfield designer says it is still a "great game", but procedural generation held it back
88d
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frvr.com
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Elder Scrolls 6 probably won’t be “drowned in stats”, focus on “real choices”, ex-Bethesda designer
268d
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videogamer.com
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The Elder Scrolls V: Skyrim’s iconic bucket-head stealth was a complete surprise on launch
80d
ago
Interview
frvr.com
350°
48
Skyrim Lead admits Bethesda shifting to Unreal would lose 'tech debt', but that 'is not the point'
464d
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videogamer.com
330°
49
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450d
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videogamer.com
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Starfield Exploration Took a Hit to Make Spaceship Construction Really Cool, Says Ex Bethesda Dev
816d
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wccftech.com
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Shoving Skyrim on PS3 was a “Herculean Effort” for Bethesda as devs worked tirelessly
450d
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Fallout designer speaks on "unsustainable" games industry - "if you're not a big hit, you're dead"
446d
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442d
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Elder Scrolls 6 likely won’t revert to “fiddly character sheets” after Baldur’s Gate 3 success
457d
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videogamer.com
220°
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459d
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Original Elder Scrolls Oblivion designer was floored by Bethesda’s new release
268d
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Fallout 3 designer expects remaster to revise gunplay to make it closer to Fallout 4
269d
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Skyrim lead explains why “bug-free” Starfield was “impossible”, admits could have more “polish”
461d
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