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Brad Wardell
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122
Stardock CEO On Whether Xbox Scorpio’s CPU Will Hold It Back
3300d
ago
Interview
gamingbolt.com
180°
26
Stardock Clarifies Switch Comments: I Love It As A Gamer,But Our Games Are Based On PC Architecture
3306d
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News
gamingbolt.com
920°
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Dev: Scorpio's 12GB RAM Means No Real Technical Limit; It'll Take 2 Years To Fully Utilize Its Power
3309d
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wccftech.com
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Stardock CEO:We Probably Won't Be Supporting Switch But It Doesn't Need 3rd Party Support To Succeed
3311d
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News
gamingbolt.com
360°
84
Are Consoles Holding PC Gaming Back From Reaching Its Potential? Stardock CEO Answers That Question
3311d
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News
gamingbolt.com
230°
32
Stardock CEO Explains Why DX12 And Vulkan Adoption Rates Are Low, Need Proper Documentation
3312d
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News
gamingbolt.com
150°
15
Cloud Gaming Still Has A Market, But Is Too Expensive To Invest In, Says Stardock’s CEO
3318d
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News
gamingbolt.com
410°
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Stardock CEO On Scorpio And PS4 Pro’s Different Approaches, Both Trying To Solve Different Problems
3329d
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gamingbolt.com
520°
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Stardock CEO On PS5’s Potential To Reach Photorealism:'I Think We Can Achieve It With Current Cycle’
3334d
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News
gamingbolt.com
380°
47
Stardock CEO On Scorpio’s Lack of eSRAM: Hopefully The OS Can Take Care of XB1 Compatability Issues
3338d
ago
News
gamingbolt.com
400°
61
Microsoft & Sony Will Eventually Release iPhone Like Hardware Upgrades Every Year Or So-Stardock CEO
3341d
ago
News
gamingbolt.com
40°
4
Brad Wardell says that Microsoft won't turn the Windows store into a closed platform
3502d
ago
News
pcgamesn.com
80°
Brad Wardell - Deferred Rendering Needs To Die, Ashes of the Singularity Uses CGI-like OSR
3868d
ago
News
dsogaming.com
270°
43
Interview With Brad Wardell: PS4/Xbox One Differences, DirectX 12, Ashes of the Singularity and More
4033d
ago
Interview
gamingbolt.com
760°
Hot
130
Wardell Explains Microsoft's Silence Regarding Xbox One DX12 Benchmarks
4042d
ago
News
gamingbolt.com
340°
101
Stardock CEO Explains How Cloud Computing Can Help the Xbox One: "A Lot of Things Become Possible"
4045d
ago
News
dualshockers.com
90°
30
The Inner Circle Special - AOTS, Esram, DX12, Cloud & DX12 X1 game talk w_ Brad Wardell
4045d
ago
Podcast
youtube.com
660°
Hot
185
Xbox One's eSRAM Brings It Close to PS4's GDDR5 Performance But Number of GPU Cores Still A Factor
4047d
ago
News
gamingbolt.com
200°
25
Ashes of the Singularity Can Handle Upto 20000 Units At Once, DX12 Allows Thousands of Light Sources
4055d
ago
Interview
gamingbolt.com
530°
Hot
148
Xbox One’s Processing Power Can Be Increased Using Cloud, But Microsoft Needs To Make A Case For It
4059d
ago
Interview
gamingbolt.com
190°
36
PS4 Should Support Vulkan, PS4's API Not Completely Native For Current Gen Yet: Brad Wardell
4063d
ago
News
gamingbolt.com
670°
Hot
156
DX12 Should Remedy The Resolution Issue On The Xbox One, eSRAM To Receive New API
4069d
ago
Interview
gamingbolt.com
240°
42
Wardell On Why Companies Don't Promote DX12 Benefits More
4077d
ago
News
worldsfactory.net
30°
1
Brad Wardell Interview – Parallel Computing, Social Media, and the Comeback of RTS Games
4078d
ago
Interview
nichegamer.com
650°
Hot
135
ESRAM Gets 15% Boost With Pix; Vulkan Unlikely To Replace PS4 GNM
4090d
ago
News
worldsfactory.net
160°
24
GDC 2015 Notable For PC/PS4/XB1 Fans; Jury Still Out On DX12 XB1 Benefits
4092d
ago
News
worldsfactory.net
630°
Hot
105
DX12 versus DX11 - Over 100fps Difference on Unreleased GPU in New Test, "Way beyond Console Stuff"
4105d
ago
News
dsogaming.com
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