And there are also 25-core Larrabee prototypes running. Wikipedia, which has many sources, backs me up.
You say that because... ? Oh that's right, you're FoxGod. Nevermind.
"1.27 - @Jaces"
"Yeah I made it up so I can increase the radical PS3 fan resentment. "
"I love it "
"/Sarcasm "
So why don't you prove it instead? Your credibility is null, so you do have to prove it. If you weren't a 14 year old fanboy, that would be another story.
Find an USB extension that allows you insert memory sticks. That should work.
Isn't this the second review that slams the game? Wasn't the first review made by game reactor and gave it the same mediocre score? But alright, let's wait some more.
Doesn't anyone see anything wrong with the following sentences?
1.- "Dude, shaders dont run on the cell"
2.- "(allthough 1st party off load a fair chunk of vertex shader code onto the cell)"
Anyway, I wonder how very few notice that "i did not murder him" = "Why Dis". They make the exact same comments, Why Dis rarely if ever comments anymore because he lost all his bubbles so he prepared a new account with m...
An 8-core Larrabee @ 3.2Ghz is, according to the benchmarks, as powerful as a 360 (i.e. as powerful as the combination of its CPU and GPU). If Sony uses a 32-core Larrabee as a GPU (25 cores have already been achieved) and a 32-core Cell 2.0 as a CPU, I don't see the problem, as long as they keep the OS to a size minimum and make all of the memory XDR2 RAM to avoid bottlenecks, all running at the same clock speed.
4-times the CPU, 4-times the current gen console GPU, 4 times t...
And I found a lot of things about the dreamcast obsolete, like its controller, its media and its complete lack of backwards compatibility (or at least provided by SEGA).
I think the Dreamcast is overrated. Not saying I wouldn't like to play the games I've missed, just saying it gets way more credit than it deserves.
So raise that number
However, it's sad that they couldn't get shaders running on the cell processor like 1st party Sony devs could, or at least not as well.
Just to demo the new improvements to the engine. Not saying they will release it for PS3 (at least not in a long time), just saying that would be a good way to showcase it on PS3. After all, they already have the assets and the engine already runs on PS3, so the game almost exists.
Inflatable dolls do not count as Real girlfriends.
What are you Xtards doing on a PS3 related thread? You are so sad
"Has he developed a game for the 360 this gen???????????
Really, let me know because I dont know. "
He has the dev kits because they started this gen without any particular contracts. Indigo prophecy is actually being sold as one of the Xbox Classics, so they've had contact with 360.
"All this cant be done on 360 cant be done on ps3 stuff is getting old. "
Well, it's old because we've known that since 4 years ago.
...
In that they're both very bland.
"One of Microsofts extra cpus threads can outperform all of Sony's Spu's!"
Uh, no. The Cell processor has 3-times the floating point capabilities of the Xenon. The Cell processor in the PS3 without the PPE would have about twice the floating point power, and that's only if the 360 dedicates all of its CPU to do that, which it won't because it wouldn't be enough and the 360 is better doing stuff the old general purpose way; the cell processor could be using its 6 SPEs ...
"Probably has alot to do with UE performing better on 360 than ps3. "
Or maybe because UE games look like plastic with tons of vaseline on them regardless of the platform. Hell, UE3 is one of the most generic and unoptimized engines ever, the reason it runs better on 360 is because the 360 doesn't leave much room for optimization. However, not all is fine and dandy with UE3, remember the Last Remnant? Does Too Human ring a bell?
I hope it sells a lot and that reviews reflect the quality of this. Well, that is, if this video is not only representative of the final product, but if this is only the tip of the iceberg too.
Jade Raymond said the same about the PS3 and AI, which is blatantly false misinformation. First of all, Jade Raymond is a producer and not a programmer, so she knows jack sh1t about PS3 specifics. It is unlikely that Ubisoft makes a new engine for each game that they make, they most likely share a lot of resources with every one of their development teams, so if the leader behind the tech team is a moron( which wouldnt be surprising as corporations usually hire idiots for important roles (see...
Stranglehold special edition on PS3 was the one to own. It included Hard Boiled. Bioshock had more content on PS3, so it is the definitive version. You know, just like Tomb Raider where it runs better on PS3 but has more content on 360
Kurylo and mooks are dumb. And while Foxgod is a 360 fanboy he is right about transistors becoming smaller. You can't make the same CPU with less transistors, that woud mean less logic gates, so mooks is pretty ignorant. Foxgod is ignorant in that CPU architecture is irrelevant to the fact that all processors use logic gates and other devices such as ALUs use the same transistors, the difference is how they are arranged. That wont just happen with the cell and RSX, but also with the RAM as it...
http://www.amazon.com/exec/...
You can program using the OpenGL API on the Cell Processor. Page 503.
Chapter 20: OpenGL on the Cell: Gallium and Mesa 503
"CPUs aren't very efficient at doing GPU bound tasks like shaders, especially with just how their all designed to be parallel processed as hell"
The Cell processor is designe...