I would have said the same about Fox but here we are.
I think we would stop giving Google crap when they come up with a better solution.
How can they expect a streaming platform the relies on the bandwidth with ISPs with expensive plans and data caps. Oh yeah. They will "expect them to do the right thing for customers"...right...
Um...
Inferior version controller, questionable game selection, PAL and other unpreferred game versions, 50hz, $100...
So having incomplete $60 to $200 games that are incomplete buggy messes is better than the old way? Whatever you say boss.
And its all going to crash because their are only so many eyeballs with only so much time and everyone wants and expects a huge slice of the pie.
If you think I'm off look at the rise and fall of the MMO and those who chased after WoW's success.
Not a word on loading times. I've yet to play Anthem but I really don't want to deal with the reported frequent and long loading screens. Do any of these notes help with that?
Worry about your own game Mr.Roberts. I'm assuming you did not forget how you wasted millions of crowdfunded money on your own mismanagement.
Agreed. Just like some movies and shows target a particular audience. I'm not sure how this is so hard for people to get on board with.
Nope. For all the reasons stated in the article. Over-saturated market, few players in a multiplayer focused game, cost of entry and lack of energy for the brand are all holding it down. Also the fact that everyone is focused on games as a service means less of the pieces of the pie to go around.
If it means more complete games being released and not what we're getting now I'm game. Its a pipe-dream though.
I think sound design in games is the more underrated elements of all the things that make a game really click with the player.
I'm super glad to see the support continue to expand.
Both.
If AAA games continue to treat players like a product to hook and real in rather than entertain they will always be subpar to those who focus on gameplay and the experience.
But gamers can be pretty fussy too. If all the boxes aren't checked then people pull out the torches like in CoD BO4 with the campaign being pulled. Puddlegate anyone?
Well when you got bonehead beancounters making devs chase trends of course you won't be able to get anything done.
Being off hands and letting devs do their work has a great track record in the right hands. Bioshock and Bioshock Infinite, even with their flaws are great games with narrative and 2K gave Ken Levine the room to do his work.
Great experiences can be had with smaller teams. Hellblade is a good example of a shorter but tight experience give...
So they have an excuse to hold off game review embargos until after its been released.
To be fair it's on it's third release date. :)
I came and expected another lame "spider man water puddle" issue. This is Peter Molyneux level of setup of expectations and actual delivery.
Not to mention all of their mobile pricing models are outlandish. I've tried a few SQ mobile games and once I passed the honeymoon phase it was either a grind or pay to win. Which is not unlike many mobiles but SE levels of buy in was way above and beyond most people's level.
I've liked how Nintendo has managed Fire Emblem Heroes. I have been playing it from day 1, spent about $5 over 2 years and have a strong roster and don't feel compelled to spend that mu...
I find it interesting how many "no season pass" markers are on those screenshots.
If that sample is any indication of season pass buyers that's a really low percent.
Fun? Only if you mean in the "haha weeee!" sense of the word. Some of my favorite games like Bioshock has parts of dramatic storytelling and world building that pull me in with intrigue or suspense. It may not be fun all the time but its entertaining to say the least.
As with many here who complain about RD2 I totally agree with those who felt the controls and systems hurt the experience. 10 to 15 hours in and I still can't seem to get the controls down which ...
Uncharted X Tomb Raider crossover.