I'd mostly agree. In the age of subscription based "Game Pass" like services shorter games would be cheaper to make and would have higher completion rates. Hellblade is a great example of a shorter game with good production values that has some things to try and say without overstaying its welcome. Personally I find most games can't hold up past the 15 hr mark for me and have shown all their cards at that point. Not to say it can't be done, its just rare in my experience...
Kinda ironic really. EA shut down Spielberg too effectively...
Deep Down was first presented as an engine tech demo but later announced as a full game ( https://en.wikipedia.org/wi... ). All those games looked good for sure (forgot about The Order which was probably the best early gen looker to be honest). I watched the older tech demos today and the animations & effects really came to pass as presented later on IMO.
For sure cross gen games will be limited. If the upgrades are as profound as they make them out to be it would be impossible to build a game with the level of openness they want for two gens. You get that every cycle but last gen seemed more like a higher res thing while this gen is more about actual changes to design and possibilities. Time will tell but exciting stuff for sure.
Yes and no. Tech demos are great but rarely are fully realized until the second half of a gen cycle if even at all. Think about Deep Down and other PS4 tech demos. They looked great but that potential was not realized until God of War. Many of the games from Inside Xbox are being designed for multiple gens too which also affects whats shown. I'm hyped for both but I think this argument is comparing apples to oranges.
Besides the misleading game-play messaging they were going nuts over, anyone else sick of pre-rendered, or in game cinematics that have nothing to do with how the actual game plays?
It all we got a the Game-awards and pretty much this year from any other announcements.
I don't know about you but I was mostly disappointed the final prize was not a full Zipper costume so I could haunt my family forevermore.
Can't say I disagree. I grew up with Dragon Warrior (Quest) on the NES and continued to play JRPGs for decades. However, I noticed how current old school turn based JRPGs like Dragon Quest and Bravely Default tend to go unfinished at a much higher rate than action RPGs like Xenoblade for me.
If he's looking at scores to see what to improve for this genre or future his games I could see value in this. However if he's using them to just counter opinion I don't really see why that would be helpful as a creative. Just ask the director of Westworld to the fan's response when he told them they were watching season two wrong.
I'm glad DS exists even if its not my cup of tea but I think Hideo is a little full of himself.
Knowing EA I can see this playing out like so.
1. They release a 2.0 version of the game which actually turns out to be quite good overall.
2. It is hindered with either a paywall to the 2.0 update, crazy micro-transaction system or otherwise a shameless grab for more money.
I hope not but we'll see...
I think an angle that many are not considering is the cut they have to take by going through traditional channels. Stores would have to take their cut as well to carry and resell units. KS takes a 10% cut which would be 5% less than a traditional retailer cut (from suggested estimates). I don't know if I see a problem with Kickstarter being a glorified preorder tool.
I do get how the image of the recent investment does make the idea of Kickstarter more cheapened. I gues...
The story is irrelevant as far as this specific games goes. It just got delayed due to the virus outbreak and will now be published on a cartridge when it does release.
I'm more interested if this tech can be used for older games somehow. If they could get that kind of result (or even a half step up) on a 360 or first XBOX gen game that would really be amazing.
Or...you know...crappy games don't help either. Contra Rogue Corps anyone?
Agree 100%. I usually use the "framerate" setting when games offer a resolution to frame rate option. The amount for computing power for having a higher resolution seems like a bad trade off to more effects and steady frame rates IMO.
Not even close. While I did not like this character, the rest of the season pass was spot on. A nice mix of history, nostalgia and surprise which are the tent-poles of Smash characters.
If it means I don't have to click either thumb stick to run, aim, select or other use every minute I'm sold.
Licencing is the best way for Disney to get into the game market. They get to still have a level of control over their IP, take little risk with guaranteed profit, and allow those who know the business do it best. Its the exact reason why they let LucasArts and Disney Infinity go.
They never had the game I wanted when I gave them a chance.
As for other factors I'm sure soon after launch, the game just sits there and does not get enough interest to pay back the game purchase for RB in the first place.
I agree as well but how many games can maintain to be interesting for 40 plus hours? I'd say more fail at it than not and they could have used that dev time to make the core elements better.