Xillia was pretty bad, I hope they deliver something of greater quality like Vesperia.
once both consoles are out and we see real performance differences between the 2 the bubble will burst. On favor of who? I'm not even gonna give an opinion on that, let the games do the talking.
Neither console have exotic architecture so there are no excuses now when it comes to multiplat development.
the only thing this article shows is out of touch the MS engineers are because unlike Mark Cerny they aren't actual game developers. All their R&D is based on theory and not practice.
They say that they find surprising that some game developers find the esRam hard to work with because it is an evolution of the edRam on the X360. But what they don't tell you is that most developers used the 10MB of edRam for free 4x MSAA to not having to deal with it. In fact, Cer...
I wouldn't expect much since this game will be a cross-gen release. It will first be developed for PS3 and X360 and then they will port it to PS4 and XB1 with higher frame-rate and resolution, and that's all there is to it just like when the PC gets console ports.
it looks way better in motion but on these screens, it looks pretty ugly.
not a good thing if you ask me, I mean, regenerating health, slow motion, see through walls... WTF. -__-
I don't think the Wii U uses any method of upscaling, they most likely look blurry because these are emulations, so they use bilinear-filtering by default to make the games look less rough but at the end it only looks worse. On a 3rd party emulator the best combo of filters would be bilinear + HQ4x but for some reason on official releases they never use it even though these consoles are so powerful.
But anyway, if they used an upscaler you wouldn't be able to manuall...
dude, the Halo marketing is even more costly than the game itself. If Halo 4 was $100m then you can bet that it was $30m to make the game and $70m for marketing.
the budget is even bigger than Uncharted's which was $20m.
you wish cus all I see is an ugly pixelated video. XD
the fanboy goggle make you see whatever you want to see. lol
for the multitasking and combined friend-lists. Like, you could skype while playing Killzone.
Lightning is not even popular in Japan and most otakus hate FF13 just as much as the western fans (except for the delusional hardcore weaboos of-course). The only reason they keep buying FF13 sequels is because FF is the only JRPG that has a Triple A budget and high production values.
If you want to make an experiment then go make an account on 2CH and ask them what they think about FF13 and Lightning, and then write an article about the perception of FF13 in Japan. Now that&...
after playing sub 30 frames games on consoles since the 90's any consistent frame-rate will look smooth. XD
It's like after playing on 480i for so many years even 720p looks mighty impressive but now we want 1080p on every game.
all TVs with color are 60hz minimum and 120hz/etc. is just a scam, an excuse to justify the price-tag of a more expensive display. 120hz TVs are just 60hz display with a post process that duplicates frames to simulate smoother motion but in practice it only increases the amount of latency by a lot.
When buying a TV what you should look is for the quality of the panel. As of now there is nothing better than IPS for LCD's.
because MS doesn't like F2P?
F2P game. lol
Nice way to kill all my hype, Dark Souls all the way then!
Metal Gear getting the Resident Evil treatment. lol
If I had 1 cent for each pixel on that video I would have exactly 1 cent. XD
lol, pretty much. These poor MS engineers did the best they could but Sony bested them and now at this point the only thing they can do is damage control.
I bet they were making the XB1 based on what they could gather about what Sony was doing with the PS4. But then all of a sudden with the increment of ram that took everybody by surprise and the 18 CUs on the GPU due to the additional space in the die because of no esRam, MS's plans went down the crapper. And what's ...