Wasabi

Contributor
CRank: 12Score: 95370
2065d ago Show

@Shaggy

**"The price difference won't be $100, it'll be $50 at the absolute maximum"**

Disagree.

Whilst the bill of materials (BOM) for a UHB Blu-Ray drive may only be $20 - $40 the discount afforded to consumers on the PS5 Digital Edition is likely to be higher, possibly in the region of $100.

Sony would be willing to take a bigger loss on the console sale in order to "lock in" buyers of t...

2069d ago 8 agree7 disagreeView comment

**"The most novel aspects I've heard about for the PS5 are related to the controller -- still unnamed, but my money's on DualShock 5"**

Isn't the new controller called DualSense?

2077d ago 14 agree2 disagreeView comment

@TylerID

Oh look, an article about the Xbox platform and the very first comment is an attempt to derail any chance of meaningful dicussion on the article's subject.

TylerID's last three comments..

**"Nothing about Microsoft is ever brilliant"**

**"Any sane developer wouldn't sell to Microsoft"**

**"Crackdown 3 the game of all games"**

How ...

2090d ago 23 agree24 disagreeView comment

@Aenea

**"LOL, I don't know what I'm talking about when I talk about ACE's?"***

No.

You have no idea what you are talking about. You are simply regurgitating irrelevant points that have no relevance to the subject.

**"I must have hit a nerve huh? Your reaction is so over the top and personal attack-y it's crazy!And I make myself look foolish?"**

Yes.
You&...

2090d ago 0 agree0 disagreeView comment

@Aenea

**"Ok, give me a link to where MS talks about the number of ACE's in their GPU! Oh wait, you can't since they never talked about it!"**

You have absolutely no idea at all what you are talking about do you?

Both Sony AND AMD themselves have confirmed primitive shaders utilised on PS5. If PlayStation 5 uses the more modern and advanced mesh shaders then there would be absolutely no reason to use primitives as RDNA...

2090d ago 0 agree0 disagreeView comment

@DJStotty

**"Also, in regards to PC GPU's with their own RAM on the chipset, they do not touch System RAM, unless they run out of their own RAM, so :-

"PC

System storage (HDD/SSD) >> System Memory (RAM) >> Graphics Memory (GPU RAM) >>> GPU"

Is false,

SSD > GPU RAM > GPU"**

No.

You clearly have very little under...

2092d ago 0 agree0 disagreeView comment

@DJStotty

**"Why do i feel like i am reading copy and paste descriptions from something like Wikipedia when i am reading your comments?"**

Ironically the definition below is the ONLY thing I have "copy and paste'd" from Wikipedia, it describes the argument that you and people like you attempt to make all the time.

**"Ad hominem (Latin for 'to the person'), short for argumentum ad hominem, is a term t...

2092d ago 1 agree1 disagreeView comment

@rainslacker

**"PC can write data directly into GPU memory if needed"**

This is the exception rather than the rule and you know this buddy.

**"The overhead comes in when those data writes/reads have to still be handled by the OS layer"**

I know this, I haven't said otherwise. It seems like you are replying to a comment you think I've made rather than one I have. In response to your point, i...

2093d ago 2 agree2 disagreeView comment

@Aenea

**"Mark Cerny claims to be RDNA2? That's because it IS RDNA2!"**

Great.

Link me to where Mark Cerny / PlayStation confirmed Mesh Shaders and Variable Rate Shading please because these are two key components of RDNA 2.0, oh wait you can't.

From Digital Foundry Interview Mark Cerny

**"On a features level, Cerny reveals features that suggest parity with other upcoming AMD ...

2093d ago 5 agree8 disagreeView comment

@Norwood

**"Do you see where it says memory allocated to the GPU? The memory allocated to the GPU is RAM."**

All random access memory is RAM. The difference is that on Series X and PlayStation 5 the RAM is unified unlike PC where GPU RAM and SYSTEM RAM is split.

You saying "The GPU has no memory of its own" is a very glass half full way to view the PS5 architecture. Another way to say it is "PS5 GPU has access t...

2093d ago 5 agree8 disagreeView comment

@Norwood

**"Wasabi GPU Memory is RAM in the case of a console. The GPU in a console has no memory of it's own"**

It's a unified memory architecture, I stated that in my previous post so I have no idea why you feel the need to point out that the GPU and system share common memory - I clearly understand this.

Regardless, it doesn't change the point I made.

Traditionally data from system storage wou...

2093d ago 6 agree8 disagreeView comment

@GamingTomarow

**"As I said above, the GPU doesn't read data from the SSD it reads data from the RAM. The SSD supplies the data for the RAM and both the CPU and the GPU process the data from the RAM"**

You said it above and you were wrong then just as you are now.

The PS5 (and Series X) utilise unified memory architecture so no split System and graphics memory as per PC.

Carmack is specifically speaking ...

2093d ago 7 agree12 disagreeView comment

@CharlesTGG

**"Anyone that watches/listens to these guys knows they know their stuff and you can trust what they tell you"**

Not only does the headline not accurately reflect what was said by John Linneman, the comments made by him are pure speculation based on the limited amount known about PlayStation 5 as revealed by Mark Cenry, you know this. Johns comments are based on personal opinion and as the description implies personal opinions vary ...

2117d ago 17 agree18 disagreeView comment

@Christopher

**"The XSX ***is not*** fully backward compatible with all XBO games. Microsoft has made that clear"**

This verified Xbox developer disagrees and posted this today.

"Every single game you can run on an Xbox One will also run on Xbox Series X. They will also run better by default. Just like Xbox One --> Xbox One X. Some may get even further enhancements like automatic HDR or resolution bumps, depending on w...

2155d ago 0 agree0 disagreeView comment

@Razzer

**"The leak got CUs right and the clock wrong"**

Lol, It's a boost clock, it's variable.

PS4 backwards compatible frequency - Correct
PS4 Pro BC Frequency - Correct
Memory Size - Correct
Memory Bandwidth - Correct
CU count - Correct
Performance per MHz - Correct

**"TF is locked, period. The teraflop measurement isn't like frame per second ...

2155d ago 2 agree2 disagreeView comment

@Razzer

**"Give me a timestamp in the video then"**

It's referenced multiple times throughout the video however..

4:15 - Richard Linneman states - in line with what we say from leak minus the boosted clocks

9:35 - Richard Lineman covers size of GDDR6 memory, bandwidth and speed and states " This was all included in the AMD test Leak"

Here's the leak

@Razzer

**"Ugh.....The Verge editor? Yeah....the verge is openly mocked in the PC community for their horrible "how to build a PC" video on youtube"**

Then it's a good job we're not discussing how to build a PC.

**"he is blatantly speculating and probably regurgitating things he is reading elsewhere as there actually is a lot of debate on this subject"**

Much as you are doing. <...

2155d ago 1 agree4 disagreeView comment

@Jereth

3D audio chip and VR has nothing to do with the compute performance of the Oberon GPU in PS5.

2155d ago 0 agree0 disagreeView comment

@Razzer

**"Done Here"**

The Eurogamer article you linked features a video (Digital Foundry) that explicitly states that the GPU found in PS5 is the same GPU (Oberon) from the Github leak last year, same CU count, same amount of memory, same 256 bit memory bus, same memory bandwidth - so that's a massive fail right there.

Tom Warren Senior editor at the Verge.

**"It's gonna be interesting to see ...

2155d ago 3 agree4 disagreeView comment