I remember CB playing this at E3. He set up and interview to talk about it and play it with the developers, he had no clue what he was getting into.
He came back to us just raving about the game, he loved it. I've kept my eye on it ever since. It looks friggin cool.
When I tested the 8800GTX against the v8750, I totally expected the workstation GPU to blow it out of the water.... and it did.
When I put the HD5870 up against the v8750, I thought I'd see close numbers. I would have never guess such incredibly high gains would come from the simple move to a workstation board. The tests blew my mind.
As an artist, I'll never again consider buying high-end desktop GPU over a workstation GPU for graphics work.
This was one of the few games I saw at E3 that really got me excited. Can't wait to try it out.
A new mario RPG is awesome, but having it be portable is so, so sweet.
9v9 is the part that everyone should be raging about (which, consequently, is no doubt a result of no dedicated servers.)
9v9 MP on the PC? What a load of bullcrap. This game is a joke.
Fermi is both the most exciting thing currently in development, and the most terrifying. It has potential to be an incredible work of hardware, but it could also fail harder than anything NVIDIA's likely seen. They're putting a lot of faith in Fermi, and if it doesn't deliver, things will get really ugly.
Chris - more than you'd expect. Despite all of the maps being in the same environment, there is a good amount of variance to the designs.
One map is comprised of nothing but small, spinning chunks of moon. Another takes place on a larger rock, with a hollow center that you can traverse. Another is a massive rock piece with a base built into it, and the ISS stage plays like an open ended base battle in space with a handful of rocks thrown about.
They all play d...
I love rhythm games, but I fear I'm getting dangerously close to my saturation point. Lego Rock band has a rather 'meh' track list, and the concept itself does nothing to excite me.
I don't view 'amount of guns' as a variable that determines the worth of a game. Shattered Horizon is definitely all there. It's a very fun game to play. Only having one main weapon does not invalidate it as a playable piece.
And only having a handful of maps doesn't change things either, especially at it's price. Consider Left 4 Dead which shipped with four maps, or Half-Life 2 DM which shipped with two maps. Both of these were matured by both the community and developer,...
I should clarify - not sharp as in edges. The shadows are still soft shadows. I meant more so in their contrast of colors. they're very dark and have a strong presence. In open space, sunlight is either all or nothing.
This game is absolutely beautiful.
I realized the shadows look so sharp because the game takes place in space. There's nothing to diffuse the sunlight, no clouds or atmosphere, so all shadows are very sharp and crisp. It gives the game a wonderfully bold look, very stark contrasts.
I hope the game pans out well with future DLC. There is amazing potential with this concept.
I love how quickly it happened.
So many people complained that L4D2 would be rehash and garbage, and not a true sequel.
And then they played it.
Incredibly, opinions shifted rather quickly.
If they pull the hats after this weekend, the rage will be delicious.
$20? IN
This game keeps getting better and better. I'm a graphics nut though, I'll buy it for the engine.
Well crap, with DX11 does this surprise anyone? Consoles are playing catchup now. Until they can work the capabilities of DX11 (especially hardware tesselation) they won't even come close to this upcoming volley of PC games.
So is it OK to assume that Vista is still alive enough that the box was buried breathing?
Because I would probably sleep better at night knowing that Vista was buried alive.
...that's normal, yes?
I miss when Domo was nothing more than a Japanese mascot and an internet joke about masturbation.
It kind of creeps me out, seeing Domo on coffee cups at 7-11 knowing it's origin...
A universal plate? that's pretty swanks. Even if it is expensive once they announce pricing, you wouldn't have to worry about a throwaway investment if it works on future hardware as well...
Makes me wonder if GamePro is doing ok financially. I doubt those blogs cost much to maintain, but print gaming media is a particularly vulnerable prey to online publications. Plus, with the gamespot/GameInformer connection, most gamers just settle for GI it seems.
Subsurface scattering is not new tech, true, but doing it in real time is still a difficult thing. Crysis was one of the first games to really achieve true real-time SSS. Many developers don't view it as an important addition, especially in a 3rd person action game.
It's an engine developed in-house, and though they might not be breaking bleeding edge barriers, they do have a very capable engine on their hands.
And as far as the PC release is concern, perhaps...
If Shattered Horizon is just a taste of what to expect from their DX11 benchmark, then I can't frigging wait to see this when it's released (and subsequently cry due to the weak performance, I'm sure)