it's a good game despite the lack of arcade endings.
"Sucks that they are announcing DLC this early before release"
it's capcom, what else did you expect? well, i guess i'll wait for the gold version then.
but how do you know it wasn't suppose to be in game? sorry, I love being a smartass :P.
anyways, I'm not surprised. It's capcom for heaven's sake!
I don't think so. Remember that leaked information about ESRB rating gta 3 and gta vice city for the psn? Now, why wasn't San Andreas on that list? I think it's because GTA v will be released soon. Likely somewhere between november and january.
wow, capcom are really trying to ruin megaman at every chance they get. fuck you capcom!
epic music!
my sentiments exactly!
there still the AI problem, if they fixed that then I'm happy. This game honestly doesn't need co-op at all.
that is an understatement my friend. they are going to be P'Oed with good reason. I never played with a human co-op partner so i was stuck with an AI controlled sheva. God how I enjoy watching wesker kill her over and over again dispite getting a gameover. why? because the AI was aweful! I do not know how RE6 is going to fit in 6 player co-op but that had better be a mode outside of storyline and it had better not effect the fear factor.
no, actually chris and leon hate each other. In fact, thier big fight scene in RE6 has been leaked:
http://www.youtube.com/watc...
it also looks like you can play as him as well in the story, that would actually be badass.
alright capcom, you got my attention.
not this generation anyways.
nah, more than likely april 2013 at the lastest.
you are going to "love' this:
"Doing so, the developer triggered a new Instinct power, called Point Shooting, which is pure John Woo. In the time it takes 47 to draw his weapons, you’re given a slow-mo shooting gallery, where you can pick out enemies and items to shoot at when time unfreezes. If you don’t fire at anyone, the game will handle it for you"
5122d ago 2 agree0 disagreeView comment
"Matt said he felt that this was similar to the "Mark and Execute" mechanic used by Sam Fisher in Splinter Cell Conviction but when I saw this happen, I just couldn't help myself. I screamed out, "Haha, he's got deadeye!"
IO wasn't amused. "Well, not exactly - you see we based this off a real world technique used by Special Forces operatives. You can look it up on Wikipedia!""
wow, the arrogance of IO. won&...
mass appeal = mass profit
tell me about it. what ruins it for me is the controls and the unforgiving checkpoint system. half the time, amy won't use her abilities when I tell her to.
I do not call neutering customization, lowering activity count(with some that are basically repeats of each other(mayhem and tank mayhem), having activities and cutscenes act as a single mission, and having a lazy story with crappy antagonists "better". SR2 blows SR3 out of the water dispite it's flaws.
actually, they are new genki activities but that's just me being techinical.
good lord no!