I agree. The bandwidth and sheer amount of VRAM are big factors, as well. The Xbox One X ability to process a pixel is greater than a simple multiplication of the clock by shader pipelines -- it's ability to feed those pipes is greater, as well.
CPU intensive game, unlike a shooter (like DOOM). The Switch can't cut it. Not gonna happen.
Most open-world experiences will have this problem, if they are not designed for the Switch first, and scaled up for PS4 and X1. Scaling down from an 8GB, 8 CPU core design for X1 and PS4 will be too expensive to be worthwhile.
Whoa, whoa, whoa. Let's think about this, Pach.
(1) $500 is likely a loss for the XB1X, which just got released.
(2) Typical price reductions take about 2-3 years to hit the shelves.
(3) The next gen consoles will need to be more powerful than the XB1X to succeed.
(4) The XB1X will likely hit $400 by about 2019, if history tells us anything.
So... is Pach implying that the PS5 , which will be BOTH more powerful AND cheaper ...
Unbeatable for the price, plain and simple. It's not even close, and the thin console OS just widens the price/perf gap even more.
Wow. Phil Spencer said nothing of the sort in that interview. This is clickbait, folks -- don't do it.
Um. You mean like the Destiny 2 version? Is it news again?
Announcing early doesn't put the console into dev hands sooner, does it? Last I checked, it didn't.
...since 2K is also known as "1080p"? The "K" is approximately 1000 horizontal pixels -- it's an advertising stunt, to make 2160p sound cooler.
I think a year makes a big difference.
Aenea,
You're incorrect -- the supersampling is not built into the OS for PS4 Pro, like it is on X1X. The devs have to do extra work to render a supersampled image for 1080p users, whereas on X1X, the OS tells the apps they are rendering to a 4k screen at all times, and then it downsamples to the actual screen for the app.
A X1X game would even look amazing on a 720p TV, whereas a Sony game is dependent on the devs to handle those cases. A hidden si...
Yup. TBH it's hard to tell the difference between supersampled 1080p and 4k unless you look really close
Because MMO shooters are boring, by nature?
Wow. Good luck to this guy, trying to get Sony's version of OpenGL to run on Xbox or PC, or DirectX 11/12 to run on the PS4.
Something tells me they *have* to write platform-specific code... I dunno maybe he is just smarter than all the other devs in the universe though, yeah? /s
Cost of goods = $8 (this is a fact)
Retail cut = Half remaining, or minimum $10 (also a very typical number -- retail won't stock something below a certain value, in lieu of other products that could use that shelf space)
So, by your numbers (which are more front-loaded than the real numbers, I think):
2 million @ $26 ($60 - 8 - 26) = $52 million
1 million @ $11 ($30 - 8 - 11) = $11 million
100K @ $2 ($20 - 8 - 10) = $200K
...
Good stuff. Same quality as Rift and Vive, but without the sensors? I'll take it.
Also, a unified API, and Steam support? Yup. On it... it's about time someone came up with a cross-platform API and open ecosystem. The fact that it's Microsoft would have astonished me in the past... but I guess everyone else wants to be Apple and Sony, and have everyone live in their walled garden, these days.
Also, works with integrated GPUs? Seriously?...
Is that why my mouse cursor gets all messed up when I use AMD, because the drivers are awesome now, and have been messing up my mouse for *years*? Is that why the textures in some VR games were BLACK until a recent update by AMD? Where do you get this drivel that AMD drivers are decent now? Is AMD's driver awesomeness why AMD performs so much worse in DX11 games, than in DX12 games, on the same hardware?
nVidia puts tons of custom code in their drivers, and AMD doesn...
@zerocarnage: Okay yeah, good point! I suppose that not everyone is interested in saving $100.
I was more wanting to address folks who either don't have either, and want both, or folks who have both a PS4 and Xbox One, and want a 4K console upgrade. If you've only got one console, the choice seems pretty clear -- you should get the other brand as your 4K, unless you're a total fanboy, or rich enough to have the double whammy.
Get a Xbox One X for multiplats and MS exclusives. Get a regular PS4 for PS4 exclusives -- it's not that different from PS4 Pro. Look at it this way, by giving yourself "points" for the systems you own, in order of system power:
(4) Xbox One X
(3) PS4 Pro
(2) PS4
(1) Xbox One
Xbox One X + PS4 == "6" points. Xbox One + PS4 Pro == "4" points. The winning combo is clear.
AMD's hardware is actually awesome. It's their drivers that stink. Use DX12, and you bypass the stinky drivers. Win.
Yes, you should, because the next TV you buy will very likely be 4K, and the supersampled 1080p image will hold you over just fine until then.