Ok. Let's see Last of Us, Killzone 3 or GT 6 run on Switch in portable OR even docked...
Haha, sure... That's why Rocket League drops to 480p in portable and xenoblade to 368p in portable, yet ps3 played the earlier version of rocket league at 720p and wiiu played xenoblade at 720p and zelda at 720p vs barely 900p on the switch....
Xbox 360 could do better in every game. Let me know when the Switch has anything that looks as good as Halo 4 or Killzone 3...
The grotesque distortions are actually simply due to the poor Switch graphics.
Lol. You people are sad.
Wtf is a vita?
Looks about as expected, considering the Sqitch is only slightly more powerful than the ps3/360..
Grown ass people still play pokemon?
You said there's going to be a patch to help the resolution of Doom. Seeing as how it already drops to low 20's when there are a few enemies on screen, what are we expecting? Sub 20 fps gameplay?
Is anyone reading all your trolling nonsense?
22.6 gb on base xbox and 23.6 gb on xbox one x.
Like I've said before: The Switch is 2 gamecubes and an N64 soldered together in docked mode and just one gamecube in portable. The only games you can expect to not look awful on it would be cartoony, flat shaded / cell shaded ones like Mario, Zelda or indies.
The Switch can't even handle shadows on Rocket League, a game that runs beautifully at 1080/60 on the relatively weak xbox one...
You're right, I got the tabs mixed up. I thought this was the Bayonetta article.
That's not trolling. That's fact. The Switch is like 2 gamecubes and the N64 soldered together worth of power. And just one gamecube in portable.
It runs at 720p on the ps3 and is then upscaled. Not 1080p native.
Deku - lol, Digital Foundry doesn't lie. I guess you have the equipment to test and analyze the game like they do?
Eddie - Yep. 368p drops in Xenoblade and 540p in Doom aren't HD. In fact, Xenoblade drops to a resolution 4x under the HD minimum standard and below SD resolution..
Using fp32, the switch is around 2x the power of an xbox 360. If you all of a sudden start rating it in fp16, then x1 goes to 2.6 teraflops and ps4 to 3.6 teraflops. That means it's STILL closer to the last gen than current gen consoles...
And how come, despite being much more powerful even in portable mode, the Switch still hasn't achieved the graphical fidelity of games like Halo 4, Gears of War 3, The Last of Us, Resistance 3 or Forza 4? The best we got is 540p D...
Zing!
Lmao. No hardware parity. Vita was slightly above a ps2 in power. It had a 540p screen and still ran sub-native often.. Killzone, Resistance, Wipeout and Uncharted look much worse on it...