What if they delay tomb raider to spring 2016 on xbox one? That means spring 2017 for ps4? If I was ms, I'd push for the delay to help thin out the holiday traffic. Wasn't the goal of this to go up against uncharted anyway?
Eventually but I wouldn't expect that functionality until spring next year. But definitely before shenmue 3 launches.
I agree. MS does their best against the ropes. I'm an Xbox fan and I hope they are always in second place. I don't ever want them to grow complacent.
I don't want to have to dig through ****. I would rather have a curated store of indies where 90% of them are filtered out. Kind of how MS is doing it now but that's just my preference.
Looks great, if you've never played the game don't watch because of spoilers.
Let's circle back on this topic early 2018 closer to the release date. In the meantime lots of cool games coming out this year. Too many to play.
It very well might. Anyone know how many copies halo 4 sold vs uncharted 3?
No they didnt.
I've never played a fable game so I'm looking forward to the trilogy when it's backwards compatible. Same with gears of war.
Next they are going to ask the waiters at the Olive Garden how big of an impact DX12 will make on games later this year.
Maybe they are, we don't know. Perhaps this is to hold over until they do.
Are you telling the truth though? Sounds like salty speculation to me. Just be happy for the other side and play some videogames.
What Megaton announcements? Horizon looked cool, I'll give you that but what else? Unless you're a die hard Jrpg fan but that's niche.
I'm looking forward to their review of watchdogs. I hear it's dropping early next week.
Did I see that correctly? Did he grab that plasma sword out of the air!?
I don't anticipate it selling very well but the more important question is will it sell enough to make a profit. If yes, then success. Jrpgs typically don't do well on xbox.
Because they are remasters. He said major final fantasy games.
@spacedelete hm, yeah I wonder why you can't remember where you read that..
Can you please explain how MS misrepresented the fov in the e3 demo? I remember seeing the minecraft world cut off on the sides where the fov ends did you not? If the field of view was full, you would have seen a giant world across the stage. If feel like it was represented fairly but maybe that's just because I was paying better attention and following the product more?
Haha nobody swore up and down, don't start that.