i have always wondered what do you look like????? are you truly a woman, of course not dissing you. never heard my woman use the term "jaw drops"
my comment for today
"The multilevel design of the maps is a nice touch and welcome but radar only displays people on your level and it takes an agonizing second to kick in when jumping down or going up stairs Neocrisis."
SCRUB!!!!!!!!!!!!!
too much halo i guess.
the laggers and people from japan playing on the U.S. server killed it for me. i bought all the expansions so i will never trade it away..
is good.
the game(p4) is a giant step backwards. p4 could have been better, but it felt rushed. Nocturne and DDS are masterpieces and should be enjoyed by all rpg lovers.
u are a 360 only owner. no wonder why u disagree with me. the fact i own the 360 and ps3 makes you green with envy....
bayonetta is from sega and platinum games. totally different dev teams.
dmc4 is from capcom mt engine.
xbl-heavens boxer
psn-southpaw79
i can't help it if i type my mind...
i know porting saves dev cost but at the price of an inferior product. i don't believe the ps3 version will be up to par with the 360 version because the ps3 version is a PORT of the 360 version. t6br runs on ps3 hardware(check wiki, tekkenzaibatsu), but is suffering because of porting issues. it is already being reported that the consoles version of t6br (360, ps3) both suffer and are downgraded from the arcade. just about every game that comes out on both systems suffers from porting issues...
i wonder will they reduce the auto-aim feature? i have been playing codmw to get back into the game after KZ2 and aiming has never been so easy. i can feel my reticle being pulled in the direction of an enemy, leading me to randomly fire at nothing and see a kill register from my bullet.
the auto aim takes away the tactical(if there was any) feel of the game.
i will still buy it and enjoy it.
post scores, no sidestep to evade attacks, broken wall game, overpowered low defensive hold(evades highs, stops lows, solid throw escape) i played some of the best players in the world in doa4, you just some scrub whom doesn't no sh!t about doa4, because you ONLY own a 360. guess what, i got the 360-xbl=heavens boxer
psn-southpaw79. please reviews don't know how the game truly works. next time you getting stunned and you're mashing buttons and someone high counter throws your sorry behi...
look it up, its the 360 that holds back an arcade game base solely on ps3 hardware. click disagree, remain ignorant and count pixels. the 360 ports hold back t6br. we know why this disgusting port has happened. the 360....
doa4 is the WORST fighter of this gen. you are just a scrub whom enjoys 3d fighter with no usable sidestep and a defensive low hold that dominates the game.
what, i don't know doa4? think again.
thanks to your beloved 360, we could not get a straight arcade port and had to settle for a 360 port. we all know the arcade version of t6br runs on ps3 hardware purely, but now i will settle for the crap home version. thanks micro.
bottom line.
arcade t6br runs on playstation 3 hardware and looks sharp. runs on consoles like trash. in the 2 opposing pics the sharper pic was the lower res pic? namco already gimped us with de-evolution of an awesome series. no wall shove, no tag, no creatives stages, broken wall system. tekken5 was trash. tekken6br will be trash. i will buy it because i grew up on tekken.....it will sit next to my copies of t2, t3, tt, and t4 on the shelf. a series that died...
show the game. if the game isn't ready, keep it secret until they(devs) are truly ready to show wardevil without tricks and mirrors. actual gameplay, not a sliver of detail.
i hated steady aim on cod4 and codwaw. take out juggernaut, stopping power, and steady aim.
i know it is off the subject, but your avatar is tasteless, and creates the illusion that Black Men have no sense.
waste of dev time and cost. fix the online multiplayer, and make the environments larger and the Gears of War3 will be awesome, no natal is needed.