"Metroid Prime associates textual descriptions with almost every entity in the game world, fleshing out resident creatures and the Metroid mythos. Retro Studios very cleverly hid all of these descriptions from normal play."
And that, my friends, is why Metroid Prime 3 ruined everything.
Nice article.
Am I the only one who loved Mirror's Edge?
Pretty please. Meh. No thank you.
Hey, that hooker-punching marathon ain't easy.
I don't think this year was any more heartless than the last. Halo 3 felt particularly empty. Mirror's Edge makes me feel happy inside, like Bioshock did.
Now I've got that theme song from the last game stuck in my head. I'm such a nerd I can't recall the actual name and artist.
Anyone remember this from last year?
http://blog.myspace.com/ind...
Patton Oswalt is the man.
I gave it a try. It was nifty, but other games always beckon more.
Never cared much for Need for Speed anyway, but I guess this is good news for those who like it.
Right. So on Insane you get a tedious cycle of popping out of cover, shooting a few bullets, then ducking. Out of cover, shoot, duck. Repeat for 20 hours. That's not "real man's difficulty," that's repetition and mastery of one mundane task.
"This guy" is trying to make an argument about regenerating health. He agreed with Yahtzee that it is now an overused cheap gameplay mechanic that doesn't work in most instances outside of Halo.
Robocop. (]-(
Of course, to make claims like this is to call the "Game of the Year" concept into question as well, as it intrinsically implies that you're wrong if you disagree.
Really, though, this is a way to attract attention, so hopefully it will lead to a greater discourse of the games in question and not petty name calling between two colleagues.
That'd just be wrong.
I'm surprised there was little discussion of the sharp divide between combat and acrobatics. For better or worse, the game was decidedly missing the ability to run around and attack things at the same time.
The game is a bit on the repetitive side, especially because its completely nonlinear, meaning there's very little change in difficulty.
Still, the personality of the characters and their codependence gives the game a real human element. That's what reviewers are latching onto, and what Mattes is proud to see.
I didn't think I'd like them either. But when I tried Flash Element TD it was awesome. Haven't played any others though.
I'm a big advocate for this kind of thinking. Good work.
So, when this brawl goes down, the developers will be sending nasty messages over the Internet and the retailers will use baseball bats.
Over time it might come close. I wonder what the awards were like in the PS2's early years.
Is the DS region locked. If not I would have liked to have known this earlier. Scalpin' games!