580+ games so far.
Blizzard is a pretty versatile company. They've made puzzle, racing, platforming, RPG, real-time strategy, and MMORPG games. They should be able to pull an FPS off if they wanted to.
To be fair, they're a small indie studio whose previous game was a Half-Life 2 mod.
It's a PC game. You can add Wii remote support yourself.
Supposedly the performance boost is pretty nice.
This rumor is false.
They didn't have a GFW logo in the first trailer, either, but they did have it on the website and they did list it for the PC.
Actually, Unreal Tournament 3 wasn't that popular. It only hit a couple thousand concurrent online players at its peak. The pirates, of which I highly doubt were 14 million large (where did you even get this number?), played it, hated it, and uninstalled it. Not even the cracked servers had a lot of players. It still went on to sell a million copies (across PC and PS3), though. Guess the majority played offline.
Small initial sales don't mean small lifetime sales. Unreal Tournament sold like 40,000 in its first month but went on to sell over a million worlwide. Crysis sold around 90,000 its first month but has now sold 2-3 million.
It really depends on the game and how it was designed. The latest Source-engine games, Team Fortress 2 and Left 4 Dead, tend to be CPU-limited. It's due in part to a new rendering process used to create the shapes of the models and to animate the faces, helping create a defined silhouette and give the games more character. I forgot the name of it (I read about it on a blog linked on Beyond3D), but it's supposedly a CPU-intensive process.
BioShock is technically UE2.5. It runs on a highly modified UE2, built upon the engine they used for SWAT 4 and Tribes: Vengeance. People only say BioShock uses UE3 because that's what Ken Levine said, but he's the creative director. All the programmers say it's UE2.5. One could argue that UE3 is technically just a highly modified UE2 and they'd be right, but BioShock does not use UE3 in the literal sense.
How would one have physical ownership of downloadable content?
No Country for Old Men.
The site design is really slick.
This boosted my frame rates by quite a bit.
...which run on WinMo.
I don't see your point.
I agree. It's not really a problem at all. It's exactly the same thing as Xbox LIVE and its gamertags.
How so?
I haven't had any problem with any game recently. They've all run flawlessly, or close to that. I didn't even have any problems with Grand Theft Auto IV.
They don't ban you, but they might remove your achievements and lock you out of your unlockables for a week.
You don't even have to use a hack to get the achievements. The Scout Pack is stupid easy to get the weapons for. I got all three unlocks through legit play.
I got the PC version for $5 on Steam. I played it for 15 minutes and haven't played it since.