8 gig's of RAM isn't enough.. please
Just one bad business decision after another, oh Square.
Seriously, the Best Buy Gamers Club unlocked is a flat out steal for what it offers. Ignoring the discounts, the point system pays for it self. I almost always have a $10 reward certificate waiting for me after basic game purchases and that stacks with the 20% off. New games range around $40 really. It single handedly stopped me from purchasing future games from Amazon.
Couldn't agree more. The franchise needs to die.
This review is constantly cropping up on the homepage of the beta, insanely annoying
Literally a missed opportunity and waste of money for Nintendo. It just emphasis how little they understand the market.
I own a ps4 and xbox one and absolutely refuse to buy it for the xbox one. I have a preferred console and will not support the title on release when this move is just an obvious backstab to the origins of the franchise. I'll wait for the $40 definitive edition to release for my ps4 thank you.
Ummm. It didn't.. I'm one of them lol.
Dumb, this should be next gen only.
This is the biggest BS statement I've ever heard XD. Microsoft caring about games, how funny.
It hasn't changed the way I've thought about shooters at all......
that's like programming an RSS app for android and iOS and saying there's no difference..... it's just a bad statement. When you push the boundaries you always find the differences, when you don't it's like they're the same specs (roll eyes).
Yes, yes it does at the very least
Not really THAT many games they've released that can't be bought for less than the price of a new game. Heck most of their game run for $5 now.
You do realize that this was released as a rebuttal to apple right? It's kind Microsoft stepping up their game (finally).
Log offline? Not worth reading at all...
It's a smart move on Sony's behalf. Hopefully they'll gear into making a proper iPhone/Android controller peripheral and games for the respective platforms.
"Streamed" isn't the proper term here. You download data for what you need, you assume the user doesn't need it anymore, you delete it and download the new data that the user may need. A great example is the game starts off with levels 1 - 3 downloaded. When you reach level 3 the game deletes levels 1 - 2 and downloads 4 - 5. That's 'on-Demand'. Bandwidth now a days doesn't really support this philosophy nor should it be expected of game developers to juggle ...
Why does someone like this try to talk about something they don't know. 'Trolls' aren't jumping on this. Devs like myself are. Apple's SDKs aren't structured for the 'OnDemand' resources an no matter how many ways you put it, dividing a game that would normally be 1 gig with 500 mbs of resources downloaded after the math into a game that contains it's core content in a < 200MB package with external resources downloading on demand with a game that should ...
That's not true one bit. They are by far on par with 360 and ps3 games and completely capable of pushing those limits. The simple SceneKit game here shown at 2015's WWDC is clear proof that if anyone wants, they can push a game with those type of graphics (link: http://devstreaming.apple.c... Problem is that's not the target market for i...