"...way to prove you have no clue what you are talking about. "
Oh, the irony!
"Sort of, but whatever hit it hit it much harder than a mere car. It took maximum damage to all areas of the car within a single instant. Nothing, realistically should be able to do that, aside getting hitting into a wall and at the same time being slammed from behind perhaps.
Seems like it may not have even collided with anything (invisible or otherwise). It looks like the game just randomly registers 'maximum damage' and the video shows those effects."
@badz
I love this game, but it was really infuriating at the time and I was ready to set the T300 on fire, then bury it in the back garden!
After watching the replays though I had to laugh about it. :)
What, the OP or my vid?
On my vid you can clearly see the wheel is still going bonkers even after the car has come to a standstill.
Mental....
After taking my wheel set up to a friends house and it working fine, I upgraded the firmware for my T300RS on my laptop, uninstalled Project Cars and reinstalled it. Then I even tried starting my PS4 in safe mode and rebuilding the data base, all to no avail. It was only when I realised that uninstalling the game hadn't uninstalled the save data that I finally managed to cure it. It has done it once or twice since, but only fleetingly, so it's definitely a software glitch of some sort...
It's a steering wheel calibration problem and I've had it far far worse than that, believe me.
Watch it here from replay and also in car viewpoints. The wheel just started flipping left to right repeatedly on its own. After trying virtually everything, eventually I had to delete my saved data on the PS4 to correct it.
http://youtu.be/5Ag38sCimjw
"It is a bit misleading when game devs do that though. It would be like advertising Star Wars 4k IMAX 3D only to find out it's in 1080i and old fashioned red and blue 3D."
I'm sorry, but no, it really isn't. This a prime example of the over exaggeration that is being made, regarding the quality of the visuals.
He's laying the vocabulary on a bit thick and it does come across a little pretentiously, but it's a well written and honest review I feel.
I'm not an RPG guy normally (no patience) but echoes of Read Dead make me want to mount that steed! His insinuation that missions can be tackled one at a time without getting to embroiled in the grand narrative, might just tempt me to pick this up next week.
To be fair, I would expect a good rally simulation to have weaker force feedback over the majority of a stage, unless it is asphalt. There is less grip, so less side wall pressure on the tyres. The topography of the racing surface then, should be more likely to reflect the feedback you experience (IMO) rather than cornering/turn speed.
Decent review, thank you.
Can I just ask why you didn't get a T300RS? As you probably know, they're cheaper and have wheel mounted shifters instead of fixed like the T500.
I've played with the G27 and as nice as it is, the T300's force feedback is far more engaging in my opinion.
There is simply no comparison. Learn how to drive properly with it, then go back and try your controller...
"As for me I cancelled this pre-order an decide to stick with FM6."
Oh well, your loss then.
"I was sick and tired of driving the same car over and over again. Three seasons later, and with dozens of trophies, I’ve decided to retire, as minor league offers, which were only available to me at the time were simply an insult."
I call b******t.
And why don't you list the dozens of trophies you have won? I can't see dozens in the trophy list.
This really is a pathetic and subjective attempt to rubbish a perfectly good ga...
I can't comment on the PC version as a phone screen is too small to appreciate the differences. resolution particularly.
But I will say that on ps4 this games looks great (good enough for me anyway). I despair at all the negativity that's spread about console quality by DF. It's not reflective of the overall experience. If there's all this screen tearing going on, they must be simulating the races, as the driving is far too immersive to be noticing it otherwi...
That was complete bullsh*t. The game is a fantastic sim if you know how to drive cars at speed. He's looking for clicks.
Wrong link.
I give up...
A few points:
1. He's using a controller.
2. All assists are off.
3. You're concentrating on the car not the horizon.
4. You've obviously never driven a real Formula Ford. They handle like they are on ice to first time drivers.
5. You've obviously never been to Donnington.
Some tracks have excellent environments. Go to the Team VVV website and look at the different videos on PS4 & Xbone. The tracks look pret...
Somebody needs to teach this guy about motor racing. :/
The wider the field of view (circuit racing) the lower the sensation of speed....until you reach a corner lol!
Notice how DriveClub tends to have closed in track perimeters, embankments, trees etc. That's why it feels faster. Just like rallying. Project cars is predominately circuit based, which feels slower, but quite obviously isn't.
I had to laugh at the comment about having ...