And as the company's business development manager, he can of course be trusted to offer an unbiased opinion on performance....
Thanks for the heads up. I had ready discovered most of it, but you are right, as it's not activated by default some people wouldn't notice for a long time. And the PS button double tap was a new one on me, thanks.
Other than some slightly cliché script writing at times, this is a great game. The absence of auto aim makes the firefights more satisfying too. And it really does look incredible.
I'm sure you'll enjoy it.
@ArchangelMike
From a gameplay perspective, not if the headshot multiplayer is at 2x.
It seemed reasonably random and the frame by frame comparison of the health bar showed something was obviously amiss.
1080p makes all the difference, without exception. A game like Far Cry 3 didn't need to add anything to the gameplay and is plenty big and open enough for most people. It just needed to be better visually on console. On next gen I shouldn't have to choose between the two. I demand both, but would rather compromise on a locked 30fps @ 1080p than 720p @ 60fps.
A Ferrari with it's engine removed, still looks like the dogs bollocks.
Here we go again. Can't we just concentrate on getting launched before we discuss gaming in 2018? :/
Both :)
I have the n4g iPhone app. Can't remember where I found it, it works fine though. :)
@Einhard
What, and this isn't pathetic?
"Cannot wait to wreck PS4 players from my PC on War Thunder, I will destroy you all."
Crash and burn fool! (Like your bubble count)
Bubble up.
Thanks, that clears it up nicely. :)
Check!
@christ
I'm not positive, but can't you turn that off in settings?
"New video shows man filming floor and wall....."
I just wasted two minutes of my life.
Gonna change my username to "The_Janitor" :)
@cunntilumpkin
"project cars on pc literally CRAPS on every racing game visually ever made and that will ever be made for ps4 and xbox1 "
Me thinks the lady doth protest too much.
The author is the one on crack......legging it through hordes of zombies without getting knocked down, then climbing up onto the roof to escape? Sounds like fun to me.
A pound says it gets proper nerve wracking at times.
I think everybody has missed the point. The author is asking what will be the duration of the console cycle if it is "easy" to get the full potential from the new architecture.
On topic, didn't Mark Kerney say that there was some extra RAM and low level stuff that would be difficult to squeeze out of the system at the start, but once mastered could add that little bit extra to developers options?
Nice work.
"Whilst it looks fantastic, the graphics and voice acting are all the short campaign has going for it. It’s been a long time since I’ve played a game with such pathetic pathfinding and so many insta-deaths. The pacing is bizarre, with entire levels with nothing to actually shoot..."
It’s been a long time since I've read such an amateur review.