Gameplay video's at higher 60 fps are showing up everywhere now
https://www.youtube.com/wat...
Yep.. Stupid isn't it. Thing is it works 100% perfect once the limit is removed. I don't know they didn't just give fans what they wanted.
Yeh where ever are they now? I know. They're the ones telling people graphics doesn't matter and 30fps is for the cinematic effect (my personal favorite) while trolling X1 threads.
Agree'd. Even though Youtube now supports 60fps the compression is far too aggressive. No comparison worth their weight in salt uses Youtube
Except I'm playing it at 60fps...
Just get a PS4.. people on n4g told me they're more powerful lol
I have GT 1-4 and 5 prologue. I'm referring to 5 prologue so maybe its been fixed in 6. But from standing start if you punch the trigger in Forza you'll spin your wheels and hit the rev limit until you back off some. 5 prolgue has an assist I there even with TC turned off. Plus the game isn't designed around the triggers as that's not the default setup - they expected people to be content using buttons for the pedels even though I'd change it. As I said #6 may be different...
Lol.. oh crap. Awkward moment.
Looks like a tacky sex toy.
Lol whatever makes you feel better. Running bad on PC doesn't necessary mean worse than consoles. There are simply some standards enthusiasts have - you may notice high latency 30fps and sub 1080p isn't one of them. From your fanboyish comment I doubt you can speak with much comparitive authority so why even comment if your not qualified to know what these standards are?
I agree, but we're getting into a level of fidelity that wind physics are simulated and a high poly count/wire frame will ensure greater accuracy - think of wind tunnel testing. Probably not this gen but we're getting to a point where that arguement won't always hold true.
Yeah they both have their merits. I found GT focused alot of their physics on weight shift and the suspension and Forza more on the tire traction. I liked how Forza let you break traction in high horsepowered cars much like a real car but GT had some kind of artificially launch control always on. Both are great games and pretty much must have's if you like racing.
PCars will need have to have a pretty special engine to make up for its lack of cars and modding. But I welcome any ra...
Well each of those titles have their strengths. GT has the car line up.. at least the oldies did (yes I love have every model of Skyline etc). Forza has gameplay to die for. PCars I'm very interested in but I doubt it has the line up of cars from GT, I'm just hoping it adds more sim to a Forza style of gameplay.
Ill grab this game but calling 1 a victor is flamebate.
Same here.. I'm just waiting on a SLI profile to get a vsynced 60fps instead of a unsynced 40-60fps.
Mine runs like a$$since its not yet supporting SLI , its going to need a day 1 patch but still running at 1080p on Ultra (low AA) close to 60fps in its current state- which is still more Than I can say for either of the consoles.
You should know by now PC users have higher expectaions.
I'm not sold on Morpheus. VR needs double the frame rate and I don't see PS4 doubling their average frame rate. So they are going to be left with halving 60fps at best which will less to montion sickness or be stuck playing Minecraft. Even Occulus is having trouble dealing with motion sickness at far higher frame rates.
I'll pick this up on sale.
Its looking good
There's a redux of a barely 1 year old game and suddenly it's 9.3/10 worthy since it made it to console..
Hmm starving for games much?
Hahaha..Brilliant
"Too Bright on PC". That's like saying it's too loud on X1.