Sweep14

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CRank: 5Score: 12320

Because physics are locally done way faster than cloud computed one's.

3818d ago 0 agree2 disagreeView comment

The used 11 servers for 4 players in the demo, in a doctored environment. Don't know how much servers would be required to process games for hundred thousands players...

3818d ago 0 agree1 disagreeView comment

The destruction in Crackdown is only possible because it was demoed with 4 players only and using 11 local servers. I can't wait when the game releases in 2017, with let's say 400.000 MP users ( will it require 11.000.000 servers...?) having to deal with real world internet bandwidths and latency...

3818d ago 0 agree2 disagreeView comment

That's what Mark Cerny said :

“To the extent that it’s possible to do computing in the cloud,” said Cerny, “PS4 can do computing in the cloud.

“We do some things today,” added Cerny. “Matchmaking is done in the cloud and it works very well. If we think about things that don’t work well, trying to boost the quality of the graphics, that won’t work well in the cloud.”

3819d ago 3 agree1 disagreeView comment

Azure is a platform dedicated first and foremost to business (office etc..) It's NOT and never will be a pure gaming server farm

Those 300000 servers are virtual for the most part and are not solely dedicated to gaming

I can't imagine the backlash MS will face when Crackdown 3 will not work as demonstrated/advertised when released in the real world, with hundred thousands consoles requiring server's calculations and dealing with each player's ...

3819d ago 5 agree3 disagreeView comment

@The great gamer : PES 16 resolution is still not confirmed to be 1920x1080 (Full HD) on X1.

3820d ago 8 agree1 disagreeView comment

It's not and never will be. Keep dreaming little boy

3820d ago 0 agree2 disagreeView comment

Didn't knew that cloud computing was MS exclusive...

3820d ago 1 agree2 disagreeView comment

I can't wait for DF comparisons, I'm predicting a 1080PR situation for XB1 (1360x1080, which is barely above 900P, instead of Full HD 1920x1080). This should be fun

3821d ago 2 agree4 disagreeView comment

Because Sony is not MS. Sony choose to not have a presser at Gamestop. They evaluated that their new games announcements would be better timed during the PGW.

3821d ago 0 agree0 disagreeView comment

Agreed: A 350$ star wars bundle with an additional bundled game (TLOU or the order or gow remastered) should slaughter whatever X1 bundle MS come with.

3822d ago 2 agree0 disagreeView comment

Depends. A well timed PS4 price drop might do wonders for Sony on the holiday season.

3822d ago 5 agree0 disagreeView comment

@Pogmathoin : It was Sony, not MS that helped IIRC

3833d ago 2 agree1 disagreeView comment

Publisher for the 360 and X1 versions. Not the others

3835d ago 3 agree0 disagreeView comment

They're probably hoping that announcing the one year delay will make the people who thought that the wait would be shorter to jump on X1 to play this game

3835d ago 2 agree0 disagreeView comment

Yep, IMHO, you can't bet this is the first and the last timed exclusive that Square Enix will allow on XB1

3835d ago 7 agree3 disagreeView comment

No confirmation it's 1920x1080 yet (ROTR could be like PES 2016 on X1 : 1360x1080)...Wait and see

3835d ago 2 agree2 disagreeView comment

@n4rc: The person who stated that Pes 2016 on X1 was 1360x1080 is...Adam Batthi At E3. Sorry guy

3835d ago 0 agree0 disagreeView comment

We'll talk again about number 6 when DF release their analysis...;-)

3835d ago 0 agree1 disagreeView comment

Once again, PR stunt: On XB1, pes 2016 res is 1360x1080 that's just above 900p. It's not native 1080p (1920x1080) like on the other console. It's an improvement from 2015 version for sure, but parity is not achieved here.

3835d ago 1 agree4 disagreeView comment