My apologies.
Same here :)
It's not hard making a good Resident Evil game.
I'm still waiting for Bethesda to greenlight The Evil Within 2. I haven't played another game that SHOULD HAVE BEEN a Resident Evil 5 more then TEW. Shlocky in few parts, artsy in few parts, strange, surreal, bloody, messy, tense and really engaging.
I want people to have some respect to old video game franchises in terms of their original gameplay mechanics. All these Alien:Isolations can be good games all they want, but I HIGHLY don't appreciate people making numbered games in the already established series's and completely revamping the original controls. This is a problem, because the preservation of this series is no longer possible...
I am just a kind of guy who wants to play one and the same game over the years wh...
How so ? The best way is to say it out loud without caring if you make someone sad or not. Always has been. It's boring. Just a bunch of regular people shooting each other in a historical setting. Boring, plain and simple :)
Don't worry, it's still the same boring "realistic" shooter.
And no music in the save room... So sad...
Resident Evil going back to it's roots ?
Um, where is the old camera and controls ? I am not sure I can seriously accept this as a "comeback to roots".
Good, at least the original save rooms are back. I don't hear any melodic soundtrack while we are in the save room (which is very odd) and I don't see any limited tapes that could be used to save progress seeing how we are using tape recorders now (which is very sad, mostly because people are no longer tense about saving)... But hey, the trusty item box is still standing there in the corner, so I guess this game at least remembers how these used to work once...
You almost had...
Wow, that's really sad...
The original trilogy ?!
ARE YOU INSANE !!???
THAT WOULD DEMAND... effort.
That in itself is the problem. Resident Evil cannot be co-op shooter. Same as Devil May Cry cannot be a Orwellian fairy tail. They can be good games in terms of being "their own thing" all they want, but for their legacy they are a degenerative abortion.
All good 5 had is Albert Wesker, I remember him being the sole reason for me to play the game. Too bad such a stellarly shlocky villain died in such a pathetic piece of shit as RE5.
"Neil writes "If you're a fan of chills, thrills and all things horror then you'll want to look no further than the Resident Evil Triple Pack for your gaming needs."
That's like saying that if you want a proper old-school shooter experience you should play Battlefield 1 instead of something like Serious Sam.
Oh... That's... Really sad...
Third-person shooter games in big open-world like areas you could traverse on-foot and on your saucer. The main goal is mostly either destruction, DNA collection or stealthy missions that demand you to either mind-control people or use your mind-powers to look like a human.
It's basically parodying the Plan 9 from outer space-like alien-monster movies of the 50s and 60s and self-reflect on how ridiculous it is.
I would recommend the first one over the second one, mostly ...
Both.
It didn't do good mostly from being veeeery shit, not because people didn't want it.
I wonder what the industry'll do when everybody runs out of games to re-release or remaster, that'll be a new low, eh ?)
I love Destroy All Humans, but this is pathetic... I know development costs rose exponentially, but reaching back to PS2 catalogue of games instead of making a proper new game or a complete remake is pathetic...
Yup, because they research stuff.
At this point I am not even sure what survival horror even is... If you are talking about old type of resource-management fixed camera backtracking survival horrors then nope, those are long dead and gone. If you are talking overused First-Person walking-hiding simulators with a serious samey tone about them... Then I guess it's not so much saving it like is just showing us more of that same game we've been playing for the last 6-7 years.
Well, okay, but... From what I saw the First Person camera angle actually dictates what kind of scares the game has and how exactly the player will encounter them... For example... That jumpscare when the father breaks through the corridor wall in one of the trailers doesn't strike the player even half as hard as that SAME jumpscare back in RE2 with Mister X breaking through a wall of a still background in RCPD after you already had quite a while to walk around and fall into a false sense...