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Just stating facts. Why would you need autopilot in a game with no long distance travel? It has loading screens instead of that. Where other space games have...long distance travel. For example, no mans sky allows you to fly around solar systems, elite dangerous has no loading screens at all. It allows you to travel between star systems manually, unlike no mans sky which has a loading screen. Even no mans sky's black hole is a disappointing loading screen

Then there is ...

1060d ago 0 agree0 disagreeView comment

And when in space...does it take longer than a.minute of flying to something? I don't get it? As far as I can see its small scale? You don't fly planet to planet? Please tell me why autopilot?

1062d ago 4 agree10 disagreeView comment

I...have watched it. In only backs up what I thought? Even boarding an enemy ship is a loading screen right? You don't get out of your ship like outer wilds or star citizen? Right?

One especially important thing about bethesda show cases - if they don't show something - its because its embarrising for them to show. This datesa all the way back to oblivion

1062d ago 8 agree9 disagreeView comment

Ah I see - eh, judging from the other space games - thats a design choice normally? Not sure if bethesda will do the whole space flight thing? Does it take long to fly some places(minutes?) I doubt its gonna be a sim like some others, (star citizen, hidden dangers), probs more like NMS? Unlikely to be a heavy physics engine (outer wilds)?

1062d ago 3 agree17 disagreeView comment

One of the stragest things was shooting fire at a bomb enemy, for the first time is the series is it that this does not heal the bomb?

I mean - it would only add to the combat not take away from it in any way

1062d ago 0 agree0 disagreeView comment

Isn't loading screens between everything auto pilot enough??

1062d ago 10 agree16 disagreeView comment

Not only that but each quest normally had a boss enemy or so that had specific weaknesses or things you can do to.plan ahead. If you research monsters before hand it gives you an advantage in the quest and makes you interested in the lore more.

Also, quests make you thing. You don't follow a quest marker to some battle, do another generic battle and leave.

They're just a bit more involved. One that really stood out to me was one in skellige when y...

1063d ago 4 agree2 disagreeView comment

I certainly complained about super mario galaxy and onwards being too easy. Ain't a trolley m8 I love the game. But general battles are just eh, boring. Because they're so easy. Although that's common enough in final fantasy anyway.

It was a problem in 80s and 90s too although much less because 80s and 90s games were a challenge. Not sure when in started but ganes started to become too easy at some point. For the sake of grabbing in casuals.

T...

1064d ago 0 agree3 disagreeView comment

Needing to beat the game forbthe combat to be good isn't a good thing, Devs should have had a hard mode at launch

1064d ago 4 agree1 disagreeView comment

Over 320GB for cod. Fml

1068d ago 3 agree1 disagreeView comment

Witcher 3 is leagues above all ffs for side quests though. Unfortunately including this new one. These are a cut above 'flag collecting' style quests but not much

1069d ago 3 agree3 disagreeView comment

Ff7 remake was much more linear than this, this is the 3rd most open one

1069d ago 0 agree0 disagreeView comment

Understand what you're saying lad, for me though this is what was missing from ff since ff10. As it is my favourite franchise alongside maybe metal gear...ffs have just missed the mark in quality since ps2 era.

For me ff 16 is starting to finally hit the full potential of ff. You don't watch those long summon cutscenes anymore. You play them.

1069d ago 2 agree0 disagreeView comment

Would also like some status affects, or some variation in the spells at least. Not a huge issue for me but there is room for improvements. Could have had combo fire x wind magic even you know? That type of thing. Missed opportunities

1069d ago 1 agree0 disagreeView comment

It's just a long action game with a great story and music. Not an issue at all, it gives me what I want from final fantasy. Its the closest thing to my childhood final fantasy experience - epic music, story, adventure, character, etc

1069d ago 0 agree1 disagreeView comment

Thanks @flawlessmic, currently I'm dodging general battles even for the most part unless they are bigger enemies. I will do all the ones you mentioned and then maybe the odd 1 here and there if they sound good

What's pretty frustrating is the witchery had this sorted years ago. Why can't other games make some decent side quests.

But anyway I'm not here with ff for that generally. It's pulled me in for it'd story and boss fights

1072d ago 0 agree0 disagreeView comment

They could take his mod and sell it for 70, wouldn't be outside of their normal activities

1072d ago 1 agree3 disagreeView comment

Tell me, I'm about 7 or 8 hours in...after rhe eh...tornado #nospoilers.

One thing that turns me off slot of games is medicre side quests. But rhats only if I actually do them.

Are rhe side quests skippable without detracting from the experience? I'm in the one for rhe music and story and I find the combat fun so far so if there's mostly poor side quests I might just skip them entirely

1074d ago 1 agree1 disagreeView comment

IF you were able to fly your ship around the planet like you can in other modern 'space' games - this wouldn't be an issue. However the smoke and mirrors of starfield will come down soon. Todd H's BS and presentations will once again rain terror on the memes

1079d ago 4 agree0 disagreeView comment

Not at all - in NMS you traverse in your ship. The vehicles came WAAAY after more important updates to that game. What was it, 3 years in?

1079d ago 0 agree7 disagreeView comment