Well Mr. Pugh, now that I know your favorite word I have a title for the sequel:
Stanley Fights Back: The Stanley Revenge
You're welcome.
This game is a true gem, it's a philosophical trip wrapped in the guise of a game. Stanley is a must play!
Getting beat up financially and still calling your game a success because people are enjoying it is true indie, EA would never say something like that!
I like the idea of a randomized room with hand-picked spawn points. I think this system makes a nice balance between having each room feel different, but not having to worry about strange or pointless spawns made by the programming.
It's always great to hear about devs that are real gamers and understand what is fun about games. Suddenly I am left sourly thinking about the Nintendo shareholder a few weeks ago that said he was mad that the share meetings were all talks of childish things like video games.
Spacecraft inspired by 70's and 80's anime? Count me IN!
Galak-Z looks pretty cool, it seems to be a pretty big departure from the gameplay and art style of Skulls of the Shogun. I appreciate a dev that tries new things.
Perma-death brings a whole other level of terrifying to this game.
Love the screenshot that says, "Protect What's Yours?" because to me it begs the question, "At What Cost?"
Gamers certainly do love to break things, but for me the more interesting aspect of the game is the emotional/moral aspect of it.
I am looking forward to this game, this particularly interests me:
"Because it will drive you screaming mad over your own human folly and make you feel things that no other game has ever made you feel."
The castle doctrine looks like an interesting game, another great example of an interesting social experiment, will you steal and kill another player to further your own security system?
You guys seem to enjoy teaching people how you made games as much as actually making them, that's really awesome.
It's really amazing to start thinking about the programming behind the scenes to create a game, makes me wish I had paid for attention in programming class.
Hope you guys can grow your studio, hoping to see some bite-sized Lumi games on PS4 one day.
It's funny how things snowball out of control like that, but glad to hear it's all working out in the end.
You guys are pretty awesome, trying to survive as an indie and giving away a chunk of your profits to charity, it doesn't get better than that.
It's a shame that Android is so often overlooked, but it is understandable that developing for so many different makes and models must be a huge undertaking, especially for a small studio.
If you have a true and honest passion it shows in your games. Keep making great indie games and doing your thing!
If you were a real stickler for tradition you would have filled the offering bowl with Hagraven Feathers and Slaughterfish Scales.