Michael Pachter looks like the kind of person who would try to sell me a pyramid scheme.
I think that the reason that it doesn't entirely impress is that it's showing the kinds of games that we are already familiar with from the PS3.
Whatever happened to trying to create Mario 64 moments?
Obviously it would have to be done in a different way now.
Using the Move to make and control characters does look very good.
But why does Sony start every generation showing us quirky adverts but they never have quirky games to start w...
It means that there's nothing truly outright quirky in a way that isn't obviously busting its gut to hit you over the head with its ability to 'do more stuff'.
Watch stuff disintegrate in to more particles than ever before!
Ever play Gregory Horror Show / Haunting Ground on the PS2? Or some indie games on the PS3?
Some earlier games have a particular atmosphere that no generation since has matched. Mainly because far too many buyers c...
PCs will never destroy consoles.
What would destroy consoles is for the console makers to say 'You know what. Forget all this. We've got people pirating our games, they don't help us by buying used instead of new, the market's too up and down, technology will eventually become so advanced that it isn't really about the core 'game' any more, we came in to this business to make games not 'communities'. They don't even remember a small p...
The thing that is most notice is the speed of the graphics is a step up from the PS3 and they want people to notice how things can disintegrate in to many particles.
Personally, I think it's a little sad to be so excited about the PS4. It's not like it's a new technology like Bluray. It's an upgrade to the PS3 morphing in to becoming more PC-like.
The only time that a new console has absolutely blown me away was the Dreamcast. And even the...
A few things happened:
Games (and music) in 1999 were often as 'C-razy' inventive as Crazy Taxi. It was like a golden halycon age that had carried on all the way from the late 80s. Rare fans would have been ecstatic - barely would they have finished Banjo Kazooie than Donkey Kong 64 was on its way - then Conker's Bad Fur Day. Series like Silent Hill, Shenmue and Jet Set Radio were on the cusp of being invented. Studios tried all sorts in those days and Sega sadl...
When every single Playstation console is announced there are people dying to show they can create 'emotional' games.
It's a little bit egotistical really. What I regard as emotional should be entirely up to me. If I got more moved by Sonic's steady attempts to get around a loop the loop than by anything since how do you prove that I'm 'wrong'?
The PS2 had the 'Emotion' engine and it's clear from some games on that system that...
I miss when being a gamer meant playing Silent Hill 3 in the dark or your own.
A lot of games now are aiming to be more like sports - achievements etc. They'll be trying to get them in the Olympics next.
But Silent Hill 3 - on your own - was always better than the Olympics.
The slogan for the new PS4 should be 'Because you're afraid that you'll end up on your own'.
Don't forget Sly Cooper, Bioshock Infinite and PS exclusive Puppeteer.
Plus have you played indie/downloadable games like The Cave , Limbo, Tales of Monkey Island, Sam and Max and PS exclusives like Papa & Yo, The Unfinished Swan & Datura?
It was one of the joys of the PS2 that it continued to have games on it in 2007 making the PS3's line up look a bit less interesting. Unfortunately it wasn't such a good advert for the PS3. Maybe the...
I'm a bit more pessimistic.
If the PS4 is easier to develop for, then you can probably guarantee that its very high end stuff will never quite stand out so much. i.e. Uncharted 4 will not blow away a lot of the other games visually.
The presentation showed us that they wanted to display how characters could easily disintegrate in to many pieces.
Apart from that, they are essentially slightly souped up PS3 games. Yes- slightly. There is no Emo...
With the original Xbox Microsoft tried all kinds of new series. Most of them were platforming games in an attenpt to find a new mascot. They were always trying to attract some of the younger gamers - or older gamers fond of those kinds of games (platforming games were the staple of many consoles). Then they attracted younger gamers with the Kinect.
I think that it's great that they did this. Sony offer relatively little that is not available elsewhere for younger gamers...
The Dreamcast was a developer's console too.
The difference is that the Dreamcast was clearly a great leap over the quality of graphics - and even the quality of some of the ideas - that had come before.
But the PS4 is not such an aesthetic revolution. It's just more like the Xbox360 in terms of ease of programming than the PS3. In being more PC-like, will it fail to have some of the character of console game aesthetics? With lots of business spea...
I want to see a brand new franchise by Good Science Studios in the Uncharted kind of mould that uses the River Rush section of Kinect Adventures as its springboard. Use the same type of cartoony yet detailed graphics and make it primarily for a normal controller with some Kinect support.
The hero should be an everyman, like Cooper out of Grabbed by the ghoulies, the tone generally humourous. Like a 'My First Indiana Jones' game only with far more original and inventiv...
It's a trailer that's meant to do that. That's where they can put 'not representative of actual gameplay' on it.
On the other hand, they could argue that there were creative reasons to change it from the demo.
I intend to at least rent the game. It's Aliens, lots of other games copied the films.
It will be interesting for a rental if only to see their interpretation.
I think if my great grandfathers had been around to see the words 'sorry to say it' used in conjunction with any other sentence than 'But Charlie's bought it. I'm sorry he's not coming home' or 'You've just got the one leg now' then they'd have willingly lowered themselves in to their graves on a rotating spit. But to see it used with 'But Keyboard And Mouse Are Losing The FPS Market' is too bitter a pill to swallow.
Sorr...
I sometimes wonder why companies experiencing a few difficulties ratching up sales don't do the obvious and directly appeal to the hardcore who might be flattered enough for recognition of their good taste to listen.
Who are the hardcore?
In Nintendo's case, it might be many of those who bought Gamecubes despite them not being regarded as a particularly fashionable choice by the mainstream.
Despite the huge sales success of the ...
Some WiiU games apparently have a blue tint to them so maybe it will look closer to the demo.
I'd hope that they'd do an 'Alone in the dark' to rework it to look like the demo.
http://www.ign.com/boards/t...
Sega has primarily always been arcade-headed. If it would pass for a fun arcade game it would be good enough for them to publish. Depth is not generally one of Sega's values it seems, it can detract from the ride. Sega make amusement rides, like House of the dead : Overkill, old school fun if you like that sort of thing. And they're not as hot on having the best graphics like they used to be on the Dreamcast.
Parts of Aliens - Colonial Marines are said to be very go...
'Religion has been implemented into games far more often than people realize'.
Which people would they be? I've never been asked to consider whether I think that religion has been implemented in to games. Why do you guess what I realise in my brain? Sometimes it will be done overtly, sometimes subtly/abstractly, sometimes not at all.
Puppeteer looks like it's going to be great :
http://www.eurogamer.net/ar...