Microsoft e-mailed a cease and desist when these guys were basically giving them free advertising.
Err, well, sure, there were criticisms posted ABOUT the video on the site, but the videos themselves are unaltered.
@darthv72
Does Microsoft get money from ads on youtube? I'm not asking sarcastically, I'm really curious, since the article says that the same videos that Destructoid was asked to take down can apparently be found on youtube.
If they can capture the same mood/atmosphere in this sequel, it's going to kick some serious ass.
This version is scored .2 points lower than the ps3 review for the same site, and yet, I'd argue that this review liked the game more than the PS3 reviewer.
The kind of strategy required for bosses in action games isn't the same kind of strategy required for a full-blown strategy game. Unless of course a person is keen on the idea of pausing the action to think about their next move.
In that case, the appeal of a fast-paced battle is likely lost on them.
And that, I think, is the Strategy reviewer's problem with the boss fights.
How is it illogical? A guy who likes Strategy games most has problems with boss fights while a guy who actually likes beat 'em ups the most has no problems with the bosses?
If you don't understand that logic, something's wrong.
No, two different reviewers, but they both write for the same website. One was reviewing the PS3 copy, and the other a 360 copy, but since they're the same game, the boss battles are the same...so..... yeah.
http://xbox-360.nowgamer.co...
This guy has no problems with the boss battles. By the way, notice that the reviewer's profile in the article says his specialty is Strategy games.
The reviewer in the link I posted has a specialty of Beat 'em ups.
Gee, I wonder why Mr. Strategy had a problem with the boss battles. Maybe they were too hard ...
Kinect is SO revolutionary, even I don't know how to make it work with games!
Ahead of its time? Herp derp, Sony's Eyetoy says "hi" from 2003.
Good luck, Capcom. No help from me.
Boycott.
Sad to use up my last bubble on this article for this but:
Wii uses bluetooth not for tracking the pointer. The proof? If it did, it wouldn't need the stupid infrared sensor bar. Want to know something even more interesting? The technology is so primitive and rudimentary that you can actually use two lit candles placed on either side of your screen instead of the sensor bar and have the same results because the candle's flame emits the same kind of infrared field.
@PENGUINKK
I don't understand why an improvement to shoddy motion control has to be a response to better motion control. Are you saying Nintendo has/had no responsibility to deliver, or at least attempt to deliver, passable motion gaming unless they are threatened? Really?
That's some pretty sad commentary on today's gaming industry; to actually require competition to deliver what you promised, instead of just delivering better than what you promi...
@PENGUINKK
Oh, I'm sorry. I didn't realize sales is what made a console definitive. I thought the criteria for being definitive had to do with quality of the product offered.
You can hide behind sales figures, which would be factual, but it's also factual that the wii is built from the ground up for motion, and yet a simple controller for a system without motion in mind does it better.
And you didn't respond to my point about ...
@PENGUINKK
And you seem to be suggesting that it's excusable for a piece of hardware with the express purpose of being a motion gaming console to not be the definitive console in that particular field within four years, when an AFTERTHOUGHT peripheral can do it from its launch.
And it's not as though Nintendo can't improve the motion. They tried with Wii motion plus (which was only released last year. not exactly 4 year old hardware), but it's still no...
Why can't the Wii, which is focused on motion gaming, accomplish within four years, then, what the Move is accomplishing at its launch?
A four year head start should mean quite a lot, but it seems it doesn't.
This OPINION piece is telling us to....not have opinions? Bravo.
@LeonSKennedy4Life
It's really good. Motion only controls the flashlight. Everything else is classic Fatal Frame goodness.
It says a lot that the LAUNCH titles for Move look and control better than most of the "equivalents" on the Wii. I own a Wii, but the games I play on it are definitely ones that don't use its shoddy motion control very much, if at all (like Monster Hunter 3 and Fatal Frame 4).
Ever.