They are, somehow, usually special levels... There's something about them that shine more than any other setting to me.
And Journey. =)
Have you played the game?
The loot system is awful, much worse than Diablo 3's vanilla. You simply can do nothing skill and performance-wise to get new gear, only replay the same stuff a hundred times and pray.
The cave is not the problem, it was a symptom and a paliative solution to the real issue: the way they "reward" playing and generate progress.
In fact, I say "reward" because it is not a reward. A reward implies...
1. Guess.
A level 26 bragging about leveling methods?
lol
The fact that it is completely random and doesn't reward good players or winners in any way is what is ridiculous here. A lackluster system. It's like in RDR you could catch lots of flowers and didnt have any use for it. A game mechanic completely set apart from the gameplay and the overall game.
No, danowat, people actually think that the game should reward good performance and who went better should have the incentive of a better RNG than who actually went AFK, even if only slightly better. Materials would be much better already.
Yesterday I tried it. Went AFK to serve the dinner. Got better loot than I'm used to as MVP.
Destiny is good, but has serious design issues and that's pretty clear. To me, the top 2 are not rewarding good performan...
I disagree both with your assumption and your prediction
1. "There shouldn't be health differences in PVP."
If you're talking about traditional copy and paste tacked on lazy PVP, yes, it has to be exactly like COD with one mechanic more, to be "unique".
But then there is the hard one to do: the asymmetrical. That's part of Destiny's charm and definitely hard to do, because it revolves around a loot game. ...
It happened to me yesterday. Literally a rocket to the face. He didnt care. Still had about 25% HP.
But Id like people to think how they would solve it and don't make Bladedancer underpowered (like a sunsinger on PVP). Sure there are solutions, but the other supers are very powerful too and bladedancer needs a big pool of health/armor to have any chance on PVP.
Anyway... I agree that the values are too high. There's no counter for it. Voidwalker and S...
Well, for one, it is messing with my sleep cycle. Damn this game.
And second... I had to make a deal with my gf for the saturday: I made the launch, cleaned the kitchen, watched a movie with her. I also had to lose my football team game, something pretty rare. Then it was raid time. :P
I don't expect she will sell our saturday so cheaply the next times, though.
BTW: No, I didn't finish the raid. =|
@Lazy, at 25 you mo...
Yeah, but just the #1 player. The other must have got materials. haha
I wonder what they got for loot.
I'd like to know it as well.
Which one is the busiest forum for Fifa? I usually use GameFaqs, but it simply doesn't work for Fifa...
Try the demo. To me, the GK is bollocks, but everything else is much better, specially ball control and player turning, which were the main grips with 14.
^ I don't play much Fifa anymore, but when I do, I'm on the first division. I definitely am not a guy you should advice to tone down the difficulty.
That said, yes, they dropped the ball on the gk, who, ironically, never drop a ball anymore... I have said it before reading any review or even preview: all the game feels like a decent improvement, but the GK can ruin the fun when you hit that marvelous shot and the keeper just calmly walk aside and hold the ball, simple...
RDR, by far.
Fallout 3 second.
One of the greatest, though, was Elite. I hope No Man's Sky can bring some of that vibe back.
Surely it would be good.
XBox had actual small discounts based on GamerScore, IIRC.
Playstation had the auction in which we could bid with gold trophies for ultra awesome physical items.
But, the way it is, even digital avatars would be good.
By the way, I'd pay anything for a figure replica of the Demon's Souls trophies. Those boss icons are pure awesomeness.
This is forbidden by the rules. Clicks and hits are what keeps this and those sites running.
Every special weapon is very powerful on the crucible. So, how is one of them overpowered?
The mere fact that people complain about as much on the shotgun subject points to a somewhat balanced experience.
I have not bought it yet, but my major grip from the demo was exactly the goalkeeping. You get that amazing shot and the goalkeeper barely moves to make a flawless defense...
They probably played the game the proper way to progress: caving.