Yeah, almost all of Sony's announcements eventually hit the shelves. I think Agent is the only one in recent memory that seems to have died. Even The Last Guardian eventually came out. I'm just happy Sony's E3 is about new games, and not about new hardware to play old games. Microsoft had one highlighted game on the books recently (Scalebound), and it got canceled. The only other one is Crackdown, and that is looking to be taking the route of The Last Guardian at best.
It's the new way for amateurs to profit at game development. They aren't required to build a game, just a proof of concept. They make a little money, then they quit when the money quits coming in. It's pathetic.
Some people gave The Witness a 10, and I do not agree with that at all. So just because someone gives this game a high score doesn't mean it appeals to everyone. Divisive is probably a great word to describe a game like this.
When I was a kid, VR was at the most expensive arcade within 100 miles and it cost $6 for about 90 seconds of play. You stood on a platform with a rail circling you about waist high, and you couldn't walk around or anything. You wore a giant, heavy helmet with anaconda-like cables snaking out of it, and everything in the game was made up of green, Atari-style lines. You had to turn around and around and around, and the player character never moved anywhere.
And we thoug...
So sad to see the game need such a big discount. This was an absolute technical masterpiece. I don't think I've seen any dev polish a game so well, aside from Naughty Dog.
I was referring to Dishonored 2, also.
I didn't have any technical issues with Dishonored, but I know that games can have just as many technical issues with UE4 because the fault, ultimately, lies with the developer.
I actually disliked the naval combat most of all. I quit playing AC games when they forced so much of that in Black Flag.
I've never been playing a game and got sucked out of the experience with thoughts of how I wished the character was just a little more frustrated with her hair that day.
Rockstar rarely shows anything at E3, either. They like being the focus of their announcements. They'd rather break the internet on one random day than appear alongside God of War, TLoU2, and so on. And they do like giving lots of trailers, but they're not big on showing gameplay. In fact, I think GTA5 was the first time they showed gameplay before launch/embargo since before GTA4 was announced.
Yeah, I think Sucker Punch is on deck for the next knock out after GG pummeled us with Horizon. No pressure, right?
I didn't even finish the demo. Not my style of game. I found it frustratingly mundane. It had an interesting premise, but the cinematics required to pull off the atmosphere weren't there, imo.
@SonyWarrior, arguing about semantics is a not-clever way of avoiding the point, don't you agree?
You know, fellow N4G-ers, complaining about people getting in trouble for being racist sure does make you sound racist.
Similarities? It's almost shot-for-shot identical. I will say that games have come a long, long way.
I forgot to /s my comment. Oops.
Do people want them to release the unfinished $150m version or the more-complete $250m version in two years? I mean, we don't want another No Man's Sky fiasco, do we?
I've never heard of her, so she practically never existed in the first place.
I have three disagrees from people who didn't listen to the Druckmann conversation with Herman.
I didn't think it was that confusing. But Microsoft really should be going out of their way to indicate that they aren't trying to deceive gamers. Especially after some of the stunts they've pulled with Kinect and such.