I used to get hyped for bethesda games, but ES and Fallout game design has been left in the dust. They're popular, sure, but they don't get me excited to wonder around in some open world that lacks all meaning to do anything anymore. It used to mean something, but trying to replay any Fallout or ES game from the beginning is very tedious and forgettable.
I can't see this as a win for MS or anybody to be frank. MS's handling of studios and working with them is so horrendous. They could have had a potentially great game with Scalebound but they forced a lot of practices onto the game that Platinum didn't want. Rare hasn't been doing anything worth mentioning in a while. Halo is teetering as is Gears because of their old style of campaign shooter-esque designs.
Well, so long bethesda. Say high to Rare whatever they're doing now.
Japan would need to be 200% onboard though. The last two PlayStations didn’t do nearly as well in Japan as the PS2.
If you ported OoT 20 times by the 20th time it won't be a bad game, but it doesn't deserve a frickin' 10 at that point. There's a thing called dilution some of these reviewers need to take into account in their reviews. Likewise they should get the delusion out of it.
2020 is just full of doom
I see what you're trying to push for in terms of "rate of atmosphere type" comparisons but regardless of that all 3 franchises have so many similarities.
It might be because of the style of these franchises you prefer more lightheartedness, that's fair, but structure of these franchises alone creates limitations on how effective time can be spent with characterizations because they're always moving to different places with so many of the same tropes:...
I’m not addressing all of that text. But two things that stood out to me was regarding
1. characters being presented differently in regards to their actions in terms of killing.
Nate and IJ kill so many people. You can try and say theirs were more justified in some instances or they weren’t as dark but this is never addressed at least from what I played in U2 and U4 and from what I recall of IJ movies. It’s all just kind of played off in a light heart...
I didn't ignore it, but I see no reason to write more when I can summarize. Trope dialogue and generic-ness is present in Uncharted and IJ so I don't see what's so damning when TR does it. Some of your complaints are just odd too like Lara gasping too much or her accent when the overall voice acting sounds good. That just comes off as being way too nitpicky. Even if the tone is more serious than the earlier TR games; it's short sighted to think it needs great writing or so...
It doesn’t need to be some kind of amazing sense of writing though, because this style of game just like Uncharted games are based on an Indiana Jones vibe. Neither series has particularly interesting characters. Good voice acting and/script writing for dialogue alone doesn’t make a good character or a good story.
" 'teh' writing" was never good with TR games. It was above average in the new trilogy and better than it has ever been by far, but I can't help by roll my eyes if anyone thought the writing should have been better. Better from what exactly?
Way too early for that.
I haven't given a game a ten in decades so I doubt it's a true ten for me.
Yeah. I've enjoyed their 8 range lately though, so 8 is the new 10 for IGN.
IGN just giving out tens like candy
Likely not. At best it will probably be modern+medieval like project athia or full on modern like that CG demo shown a while ago with the one eyed woman.
They never did that good to begin with.
MS bringing out the big guns now
The humble penis vs the cocky cock.
Lol at the first party titles still at 50. You ain't that good so stop pretending.