It's a mini game that's dlc for a game that's true home is on the PC, I wouldn't be so sure of it's exclusivity. It's probably like most PSVR's "exclusives", timed.
I wonder why the interviewer didn't ask Criterion if they would port this demo to any other VR format (specifically Vive and Rift)? Seemed like a pertinent question, unless I missed something.
Hopefully 2017 is an improvement huh! The only game I played from your list was NMS and you already know how I felt about that, all of the rest I avoided because of reviews/user feedback, genres I don't like or on formats I don't own.
I agree the Rift's tracking is clearly inferior but the Touch controllers are less versatile as well.
My list would include NMS (of course), The Witness, Owlboy and Hyper Light Drifter. I was looking forward to those games for a longtime and they all disappointed me no end. I also got bored with Thumper and the new Deus Ex really quickly but may revisit them. My fave games this year were mostly ones that launched last year like Arkham Knight and WH Vermintide. I got them a lot cheaper and all nicely patched up ;)
Over all this has been a mostly terrible year for gaming exc...
Robo Recall and Lone Echo are coming out next year, the latter especially does look sweet though, hopefully they get them both working on Revive.
They badly need to release new move controllers and possibly a new camera, that's where it's lacking most right now, not in the visuals which are fine.
Regarding your second comment, Vive and Oculus really need to release a new version asap with a similar screen and lens set up to the PSVR (higher res though hopefully). They need to change to a single rgb display to reduce the screen door effect and go with normal lenses to remove the distracting glare. If they do that and also make a more ergonomic head mounting setup like the PSVR's then they will clearly be superior in every way and I'll take the plunge.
Apparen...
I haven't tried LT but I did try The Playroom's "Robot Rescue" yesterday and that was a great proof of concept for a third person game as well. Also the way the controller transforms in the world was very cool.
You shouldn't apologise to sjw's, that was your first mistake.
Get past the art and the game is quite mediocre really.
Don't believe the hype, this is a distinctly average game when you get past the art.
It would be better to say "I hate Islam", that's the problem right there.
They better not insult us by not releasing it for the PC this time, what was that about?
All they had to do is continue making top quality open world style fps but nooooooo, they couldn't even get that right.
Because it's far too difficult to use compared to Unreal Engine 3+4 and doesn't give better results than the latter arguably.
This game is overrated, 7/10 is more like it. It is gorgeous but it's just not that fun, my list of the games faults is growing by the hour. I recommend waiting for a steam sale personally. Expect more than few unfair deaths though leading to a lot of frustration.
It's good looking but it's not that fun to play tbh, the controls are unresponsive, the collision detection is way off, the game takes away control far too often and the lack of a map hurts the experience, it's also priced a little high which has also left a bad taste in my mouth. Lastly the story is alright but cliched and the dialogue is bland.
I like the games art and music but wouldn't give it a glowing recommendation, so don't feel too bad it's ...
Sonic Mania and Sonic Utopia is where it's at, I'll be shocked if this isn't another dud that yet again forgets what made Sonic great in the first place.
Edit: looks like I offended a few kids that clearly didn't play Sonic back when he was at his prime.
Damn, my brother sold his PSVR with move controllers and camera for £350 a month after buying one, he never was the wisest with money mind you...