I think they'd have problems combining their gamepad and a VR headset. Just because you can't look at the second screen.
It's interesting to us as well. A nice experiment, eager to see how it plays out.
I believe all that fuss was made because they could have gone only with PC version during their first reveal. Still, that doesn't justify all the bullshots after that.
Another interesting case is Watch Dogs where I believe they just didn't know the final specs of next-gen consoles during its reveal in 2012.
This should be different, considering that they are already showing it on PS4.
Listening to feedback done right.
100 hours for a speedrun seems hefty.
The game seems like going through development hell. It'd be unfortunate, but could we reall tell it's unexpected?
Just a placeholder.
She got it mixed at Halo. Halo 4 came out almost 2 years ago, not almost a decade and is older than Reach and ODST.
Looking forward to see what Microsoft has to offer.
It seems they massively stepped up their game since Halo 4. They hired a lot of people from the community, they're are definately taking everything into account.
I doubt it, they probably resort to multiple playable charachters again. That could explain the open world rumors that were circulating recently.
That's drastic, to say the least.
I knew it that TLOU's engine was next-gen, but held down by the last generation. It's time to shine!
Not bad for games in general, but bad for TES.
Could be.
Lol, I wonder what they would do with extra power.
Here we go again, haha. :)
Bad Company 2 was awesome, but you could see DICE/EA's greediness rising with BF3 though. I never really liked BF3, it got too similar to CoD.
I loved Resistance games (but 2 to a smaller extent). The first one is still my favourite, but the third is so close to it.
The last few titles (not counting R&C: Nexus) from Insomniac disappointed me, but I'm eager to learn more about SO.
Well, VR can never hurt. I think we're past Virtual Boy days.